Any tips for Mirror Maps ?

Attakuiu

Chieftain
Joined
Jan 9, 2019
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As the title suggest, What do you think about Mirror Maps ? Is it enjoyable in SP ? Is it balanced enough in MP ?

Thanks in advance
 
I haven't tried. What's the exact setting? Are the starting location mirrored, too?

I guess Civs with good starting bias (Inca, Kongo, Brazil) are rather weak in this setting since they have to born on similar land as their opponents? However, Civs with bad bias like Poland or Japan becomes much stronger?

How about naval-based Civs, do they born coastal together with his non-naval focused opponents, or do both of them born on land? How about Kupe?
 
I tried Kupe in two MP games and He started on land.. ☹ I don't know how this map is balanced for this reason, but like you say civ with no start bias maybe are much playable than others..
 
I started game in PBC with Brasil and didn’t get any rainforest. For the mirror map you should play only nations where the start position is not so important.
 
I tried Kupe in two MP games and He started on land.. ☹ I don't know how this map is balanced for this reason, but like you say civ with no start bias maybe are much playable than others..

Does he still receive the extra housing, amenity, builder, population, tech and culture bonus?
If so a land Kupe is really good. You're ahead of your opponent by 5 turns from the time the game starts.
 
As I understand mirror maps you either have the exact same start or just the same terrain and you start somewhere in it.

In both cases, assuming your empires eventually cover most of your “zone,” the important thing is using the terrain more efficiently than them. That can be better district placement, using unique districts or improvements to get a leg up (outback station, mekewap, terrace farms, ziggurats) or a unique ability that lets you use things better. The Dutch river ability, or Japan’s district ability would be examples. This is getting more yield from the same resources.

if you have the same resource base, the other option is to get outputs more efficiently. This may mean going for eureka and inspirations aggressively, or having civ abilities that boost your military units in some way- since better military units really means more :c5strength: per :c5production: invested.

At the end of the day one of you has to expend enough production to beat the other, usually in Domination, so you’ve gotta use what you got better on the input side (creating yield from terrain) or output side (more efficient units, etc).
Choosing civs built around this and less around terrain gimmicks is probably wise. Although I’d really say it also matters if the map also has AI on it because that dramatically affects the value of early strategies if you can go conquer an AI instead of a human.
 
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