So, I settle a city where there's -20 Loyalty. I figure I'll drop a governor, a garrison. Not enough.
I apply social policy cards. Limitanei for +2. No good. I set up a cultural alliance to eliminate loyalty. Nope. Far as I can tell, the cultural alliance has no effect on pressure.
Okay, okay, okay. Pull out all the stops. Let's try diverting all available trade routes. Pump in enough food, and maybe the population will grow enough to overcome the pressure.
But even with plenty of extra food, it's still not growing. I've done this dance before, so I'm not sure what's going on here. Is there some lame catch-22 mechanism that whereby loyalty pressure prevents the very growth necessary to resist the pressure?
Seems like I'm essentially stuck on an endless cycle of recapture trying to figure out some method for making headway.
I apply social policy cards. Limitanei for +2. No good. I set up a cultural alliance to eliminate loyalty. Nope. Far as I can tell, the cultural alliance has no effect on pressure.
Okay, okay, okay. Pull out all the stops. Let's try diverting all available trade routes. Pump in enough food, and maybe the population will grow enough to overcome the pressure.
But even with plenty of extra food, it's still not growing. I've done this dance before, so I'm not sure what's going on here. Is there some lame catch-22 mechanism that whereby loyalty pressure prevents the very growth necessary to resist the pressure?
Seems like I'm essentially stuck on an endless cycle of recapture trying to figure out some method for making headway.
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