The Tollan
Prince
- Joined
- Oct 29, 2005
- Messages
- 418
I have a mod that changes Mechanized Infantry so it contains multiple types of unit members, which are basically:
Mechanized Infantry, Modern Soldier, and Mechanized Infantry2 (added this one to so that the formation is arranged a certain way).
Now, the problem I have is that nothing in this formation appears in game except for the first unit member, which is the standard Mechanized Infantry. Everything in the code after that does not appear any game (and seems to have no audio now also).
The mod worked without any noticeable issues until the recent "Windows 8" patch.
Is there any way to rearrange the code to make it work? I tried several things to fix the problem, but nothing has worked.
Mechanized Infantry, Modern Soldier, and Mechanized Infantry2 (added this one to so that the formation is arranged a certain way).
Now, the problem I have is that nothing in this formation appears in game except for the first unit member, which is the standard Mechanized Infantry. Everything in the code after that does not appear any game (and seems to have no audio now also).
The mod worked without any noticeable issues until the recent "Windows 8" patch.
Is there any way to rearrange the code to make it work? I tried several things to fix the problem, but nothing has worked.
Code:
<GameData>
<ArtDefine_UnitInfoMemberInfos>
<Update>
<Where UnitMemberInfoType="ART_DEF_UNIT_MEMBER_MECHANIZEDINFANTRY" UnitInfoType="ART_DEF_UNIT_MECHANIZED_INFANTRY"/>
<Set NumMembers="1"/>
</Update>
<Row>
<UnitInfoType>ART_DEF_UNIT_MECHANIZED_INFANTRY</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MODERNSOLDIER</UnitMemberInfoType>
<NumMembers>2</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_MECHANIZED_INFANTRY</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MECHANIZEDINFANTRY2</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_MECHANIZED_INFANTRY</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MODERNSOLDIER</UnitMemberInfoType>
<NumMembers>2</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
</GameData>