GrayingGamer
Prince
- Joined
- Feb 16, 2008
- Messages
- 565
Can't stand that thing... the AI uses it with irritating effectiveness.
Is there anything remotely realistic about it?
Is there anything remotely realistic about it?
It is a strange tactical consideration to make, mousing over the enemy unit, looking at it's number of promotions, recalling how many times you've bombarded it, and deciding how many more shots you can hit it with before it reaches 100% health again. I definitely have ended turns with shots left on my ranged units because the weakened unit was less a threat than a possibly full strength unit the next turn.
It's not quite that bad. I have a rule of thumb that any attack likely to do less than three damage will probably heal the enemy unit. Here's why:I dont think many of us want warfare to turn into careful calculating of exp.
level exp next level difference [b]<3 hits till promotion with honor[/b]
1 0 10 10 [b]5 3.33[/b]
2 10 20 20 [b]10 6.66[/b]
3 20 40 30 [b]15 10[/b]
4 40 70 40 [b]20 13.33[/b]
5 70 110 50 [b]25 16.6[/b]