So can anyone please just show if someone made a mini-mod that removes it or not?
I've been searching these forums and googling for an hour and cant find any info on how to do it.
Mod to remove Instant Heal:
Promotions - No InstaHeal
Realism?
Surely that means that you should be able to play 2 turns at the very most at the start of the game and then someone else would take over as leader?
This is a massive fuss about nothing. You're not talking about an entire invasion force suddenly respawning, you're talking about one unit that you might have to take out twice, and to be perfectly honest I've racked up over 500 hours and have only, to my memory, seen the computer use it on a few very rare occasions.
Why have I seen it so rarely? Because I take the time to kill things. Not dance with them.
Build a decent army and you won't get AI healing.
But for the haters...how often has an instant heal got you out of a jam early on? I seriously doubt that anyone can say with a straight face that this ability has caused them more harm than good. I suspect it just causes harm when it's inconvienient.
But game breaking? Unrealistic?
You need to do two things:
- learn how to read
- play some MP
I said that realism is the
least important problem with IH. CivV is game and it lacks realism, thats fine. But game mechanics IS based on something reasonable. Why siege units are stronger against cities? Why city need food to grow? Why culture gives you Social Policies?
There is some logic that explains it. Just as with promotions that units carry on through ages (represents battle tradition, experience and tactics of squad/batallion/etc). IH doesnt have even the least relevant connection. But again, I dont actually bother with realism, just said that it is so.
Ahh. That explains it. If it is an issue primarily in multiplayer,( and it seems only for some users of multiplayer) then it is something to which I and a large majority of users will never see. No wonder I couldn't figure it out. I have remember to check for when multi-player users complain about a feature as if it broke everyone's experience. I don't always catch that.
It sounds like there is a mod out there to handle what you don't like and here's hoping that helps you out. Thanks for the reply.
In SinglePlayer ANYTHING is nonexistent: whether there is 2 tiles between cities or 3, whether each city increases culture required for Social Policy by 30% or by 15%, whether each swordsman costs 60 or 80... etc...
It do affects gameplay in some way, but this doesnt matter much because in SP you can do ANYTHING: build mounts, train Great Merchants and Great Artists, adopt Piety, have only 1 siege per city and be unvulnerable, skip artillery, build Great Lighthouse and so on...
You can do anything and you still do good. But
in MP you wont survive without using as much as you can, you should choose only the best options you have.
And my analysis and in-game multiplayer experience show that IH is SEVERELY overpowered.
I don't get the point of the contention in MP. Obviously, if your opponent is using the Instant Heal promotion, he's healing, at most 9 HP per turn, and that only if you're stupid enough not to kill units that are likely to be killed. The entire argument that a ranged unit cannot kill a ground unit is based on units that do not have promotions. A highly promoted Era-appropriate Ranged unit against a normal unit without promotion is outstandingly deadly, easily capable of two-shotting an enemy unit, at which point it cannot Heal.
Moreover, the same argument could be made, and with more justification, for the Medic Promotion. A Fortified unit (which is what you were speaking of) anywhere gains +2 HP per turn that it is Fortified and adjacent to a Medic unit. This be better because it is reliable, it is constant, and it doesn't consume promotions, allowing the healing unit to be correspondingly stronger as it is attacked. In fact, this is how you "farm" XP on SP.
Frankly, I would need a demonstration of how Instant Heal could so super-powerful. It's never bothered me on the AI because I generally kill units that I attack.
At last, something reasonable. But lets see:
- you need to survive till the point you have "highly-promoted units"
- IH is obviously stronger in early eras, when people dont yet have lvl3 units
- If there are barbs it is at first glance benefitial to non-IH player, but actually you wont know exact amount of xp of IH player's units.
- fortified LS in hills with general has ~32CS. Xbow with 2promotions and GG has 24 CS. That is 2 hp damage.
- each IH is basically ~cost of unit in

, but teleported right into the battlefield. You go ahead of your opponent in ~cost amount of

, and in many cases drop him behind by the same amount by killing unit.
- believe me, there is a lot of situations when you cant kill unit that is about to die. For example, enemy has 2 HP, your archer will deal 2HP damage, but due to little random he deals only 1HP. Or due to ping he can click at IH button faster than you deal finishing blow
- medic promotion is predictable (you see that promo), weak (only +1HP/turn - really?), and only end turn activated.
- IH is on the other hand is the opposite. First two (unpredictable and strong) things are obvious, lets see what middle turn activation leads to: you HAVE to spend the whole your turn time ready to click at IH promotion button. At any second you spend moving workers or choosing production in cities an enemy can attack and kill your unit. But if you are ready for this, fortified unit in hills with GG can withstand 4 attacks of the same unit with 2 rough terrain promotions and GG (16*60%=24.6 CS vs 16*95%=31.2 CS that results in 4-6 damage and thanks to instaheal after 2nd attack you have full healed unit that can defend or counterattack.
Doesnt that turn the tide of battle?
And is it the way you should be playing CivV? (build melees, calculate xp, improve reaction to be ready to click in time, and win because of better ping)
Current situation with people not seeing some obvious exploits is not only because 75% of players play only SP, but also because there are tons of Deity LP videos but no MP videos with decent players and competiteviness (preferable duels). I'd be glad to make few videos just to show how bad ClickFest, DoubleTurns, InstaHeals, Overpowered Melees, Overpowered GSs and so on are. But Im not native english speaker so Im not sure people will be ok listening to my primitive sentences (in duels you barely have time to think what you should do), and I also need to learn how to record and so on. Good news are: MadDjinn has recently started playing MP (at last... Once he said that I dont know some of game mechanics... that was strange for someone that far from MP), but he is still newbie in MP so it will take some time before 100% competetive games. We'll see.