Anyone else likes slow, easy games?

Of course! Sometimes you're just not in the mood for a brawl/grind and reference how easy the game is on the default settings. It can do well if you're in a slump or just bored of the usual

I just played a quick game of Noble/Mara/Huge on K-mod (so they would be a little harder) and just had fun laughing at how stupidly awesome skirmishers are. Normal/Noble can stump me a little on k-mod but on marathon the AI doesn't know how to handle it, especially peace treaty abuses. :p And sometimes you can experiment on how far you can push yourself with new things before it starts breaking.

Oh, "quick" and marathon don't go together right? Well, autoworkers (especially k-mod improved ones help) :p

Spoiler :






And you get higher scores! Though I generally don't care about that.
 
I like slow interesting games. Large size, marathon speed. I've been finding Noble a bit too easy, so I moved up to Prince. I don't stand a chance of surviving to the end, let alone winning, but it's fun.
 
It baffles me how some of you guys are able to tech so fast even on NOBLE the fastest I got o say liberalism was like 1200 AD. Unless theres a bug in my game that boosts me to a higher level.. I don't know what I don't get is how are you guys able to do particular unit rushes and take cities without building siege. I always build siege units in my stack. cause I really don't want to waste a standard unit on a sacrifice for colateral damage and rushes don't damage other units as colateral.
 
Mid levels are slow by nature. On the low ones you lack meaningful opposition, on high ones you can piggyback on an AI or three.
 
It baffles me how some of you guys are able to tech so fast even on NOBLE ...

First thing comes to mind ...
... bulbs and trades

... how are you guys able to do particular unit rushes and take cities without building siege. ...

Well, hmm ...
... horses wound and retreat
... axes increase damage against melee

Rushin' after the city has 100% defense bonus ain't really rushin',
... but it sure-as-hell's a signal to bring siege or spies.

Other than that ...
... not sure what info you be a needin'.
 
I just played a Huge/Marathon/Prince game as the Zulu with RevolutionDCM, took me 3 days to finish it. It was definitely one of the most enjoyable experiences I've ever had. I actually managed to research all the techs, and had to nuke the last remaining civ so I could reasonably finish in time.
 
Huge/Marathon/Monarch or Emperor/ no tech trading/no barbs is my favorite gamestyle.. it gives most fun from game (and it's made for fun).
and archip/Dutch/get GLhouse is best combination of all map types I have tried.. can expand fast and without big worry about economy crash (will get some 30-40% research.. but whatever).
After that in modern era it will easily give back 3000 beakers + 500 gold/turn :D
 
It baffles me how some of you guys are able to tech so fast even on NOBLE the fastest I got o say liberalism was like 1200 AD. Unless theres a bug in my game that boosts me to a higher level.. I don't know what I don't get is how are you guys able to do particular unit rushes and take cities without building siege. I always build siege units in my stack. cause I really don't want to waste a standard unit on a sacrifice for colateral damage and rushes don't damage other units as colateral.

Try building a library to run 2 scientist in capital early. Use first great scientist to build academy in cap or other city that has decent commerce. (cottages or gold / gems)
Also get currency early.
 
Mid levels are slow by nature. On the low ones you lack meaningful opposition, on high ones you can piggyback on an AI or three.

Could you maybe write a guide as to how you set up and abuse deity AI to piggyback them for cities etc? AFAIK that playstyle is fairly unique to you and I've seen you mention it lots over the years. Things like tech priority are useful, but the real interesting points would be what kinds of units you use and how/when you know to vulture cities. You were one of the earlier advocates of deity medieval that I recall and I feel like that's still a missing part of my game outside of the engineering bulb rush.
 
I usually get bored if the game is too challenging, don't play for a while, then come back after a few months. Problem is, I lose all the progress I'd made playing challenging games and have to move down a difficulty level and build my way back up. SO I tend to stick to easier games so that I don't get bored and stop playing again.
 
There are generally 2 ways to fuel your research and that is to use your excess food to run cottages/other sources of commerce or scientists. Great Scientist bulbs can carry you far, but as the game progresses, you'll need a strong commerce base or otherwise your research will be poop-- 100% of 20 commerce is only going to give you 20 science. Cottages are best grown on river grasslands.

Winning Lib on anything up to Monarch is pretty much guaranteed if you spend a G scientist on education and maybe Philio. Sometimes it's not even needed.
 
I rarely use GScientist for bulbing... I feel (stupid word, but haven't calculated actually when it pays back) that Academy will give me back much more in longer term (1 for capital city because of soon Bureau, 1 for most cottage city where later Oxford will go)..
 
^ Early academy has a chance to compete with bulbs.

After that? Nope. Especially when you make adjustments for having techs sooner also improving research (trades, multipliers, etc) academies after t100 when you will be forced to do something that decides your position of the game by t200 to t250 are not realistically strong options.
 
Usually I have two games ongoing. One is normal, standard, at the highest level I'm trying to beat (currently Immortal) and then a relaxation game at marathon, Prince.

I've been having fun with the Tectonics Mediterranean map for my relaxation games. It's like Inland Sea on steroids, with some fabulous land along the coast and some pretty trashy plains further inland. Great Wall is a must because there's tons of unsettled land for barbs to spawn, and at Prince the peacemonger AIs will often lose cities to the barbs.

I don't always finish these games--Domination and Conquest can be a slog because the maps are so vast. But it's fun to just build an empire, explore, beat on a couple of AIs, take some peace vassals, build any wonder I like, etc.
 
I don't like very easy games, so I increase the difficulty over time, but I really like slower games. I think its just more interesting and epic.
 
nah, i tried to play noble or something once but it felt, i don't know, too easy and i got bored pretty soon. competition adds energy to the game.
 
Could you maybe write a guide as to how you set up and abuse deity AI to piggyback them for cities etc? AFAIK that playstyle is fairly unique to you and I've seen you mention it lots over the years. Things like tech priority are useful, but the real interesting points would be what kinds of units you use and how/when you know to vulture cities. You were one of the earlier advocates of deity medieval that I recall and I feel like that's still a missing part of my game outside of the engineering bulb rush.

Sorry for the long delay, I had somehow missed this.

First the boring things: Part of the effect is economic. On Monarch and below, the AI can't keep up if we're teching hard. Fewer trade opportunities, fewer discounts, fewer applications for espionage (if we cba).
This starts with something as basic as the Alphabet - I like to trade for it, but on mid levels the AI can take annoyingly long to get it.
If we want to go light on wonders (generally agreed to be faster), high levels allow us to use them for failure gold without having to build them ourselves. This can be considerably more efficient than gold via commerce.
If we go heavy on wonders, we're likely to beat the AI narrowly a few times, and full AI coffers make for good trade opportunities.



Now to the bits you were interested in. Yes, I find war allies a lot more helpful on high levels, and it goes beyond "higher overall power level".
My impression is that we see more powerful offensive stacks relative to city defenders. Or maybe that's rubbish and the AI just struggles more with more units and credible threats from multiple directions. At the end of the day, I find opportunity comes knocking more often on high levels... or maybe I'm just too lazy to look as hard if I don't need to.

Early engineering for siege-based warfare works (I cut my teeth on Deity with it because I was too stubborn to trim my Liberalism path until it worked reliably) but that's something entirely different.
When hoping to snatch cities I avoid siege, wearing down defenses is what allies are there for: the idea is to cripple ally and enemy equally unless the ally is a vassal already. I may keep a few spies on hand if I think I'm going to need an edge.

Longbows will do just fine for cleanup (first strikes vs. wounded units), they're disposable and hold conquests competently. If our ally moves after our enemy, we can get away with some horse units. If our ally moves before our enemy, things become a lot less fun and we may need some specialised defenders on our own.

And I can't make a coherent guide because if I try this my play isn't coherent: "Dang, that didn't work. Oi, you aren't supposed to do that. Woohoo, AI blunder".
It's not something that I can tackle mathematically and make a clean argument for like whipping optimisation, or improvement/trait/UU analysis. Too many details play into it like map layout, AI personalities, overall diplo situation, turn order
 
I would assume that you need to keep a standing army of decent size then, otherwise you wouldn't be able to use those opportunities? Do you just follow the AI stack around then and try to snag cities after it bombards? Sometimes it actually takes the city though...

Then you have cases like when AI attacking your target is doing so from the opposite site; it's pretty hard to march troops over there and then after doing so they're cut off (possibly permanently, or until target dies) and unable to help vs any counter-attacks you see. These are the types of things I struggle with.
 
I need a somewhat decent army, but considerably less than I'd need to wage war effectively on my own. More importantly, I need quantity rather than quality.
And yes, I frequently follow allied stacks or even spread my forces through enemy terrain if it feels safe (the AI is somewhat predictable as to when it'll try to dislodge your troops and when it'll have something more important to do).
If the (potential) ally is on the other side, I'd rather attempt an old-fashioned backstab though.

Incidentally, are you making extensive use of "Let's talk about something else" -> "Why don't you attack..."? If your ally is taking cities and actually manages to keep them, it probably didn't get its daily recommended intake of bad advice. I mostly played with stock AI though, they may be less naïve in some of the mods.
 
Not so much on the easy, but I prefer epic, even marathon to normal because I like the early and middle stages of the game to last longer.

On normal speed everything progresses far too quickly and I dont enjoy it.
 
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