GhostSalsa
Emperor
this is NOT civ V...
the trade route provides food and hammers to both cities, based upon the differences between the cities... the more similar the cities are, the less valuable the trade route is, for internal trade routes. It can actually become a trade route that provides NOTHING to both cities.
That's why my post critiqued trade routes on Beyond Earth's own terms first. Your reply still affirms the problems with trade routes on Beyond Earth's own terms. Hmm... eventually it produces nothing... as in, when a newly founded city has become established... which took half the time it would have thanks to this trivial decision... that doesn't even need to be in the game when they can just reduce early building and growth-to-next-pop costs outright. Playing an in-game version of "oh our regular price is 16 turns - but you're in luck we're having a 75% sale this (every) week!" is literally stupid. Oops, I compared it to something. Dang... grocery stores are NOT Beyond Earth..