WillemIV said:What I don't really like is that when you hold the alt button and then attack you see a win ratio number like 4.3 (is you) agains't 2.7 change to win. So you already know who's gonna win before attacking.
You can see the win:lose chance ratio when you drag the movement of a unit to attack another unit.Mirc said:What? In Civ4 you see who's going to win a battle before attacking?
Mirc said:I don't have Civ4. I'll get it tomorrow but I won't be able to play it. I HATE the change of Attack/Defense in Strength! So you don't need to build some units for defense and others for offense. It's just some stupid change that makes the game exagerated simple. If anyone likes it then vote it!
Though the combat system still pales compared to CTP... why oh why can they not just adopt the combined arms system?
gradenko_2000 said:Doesn't it already use combined arms?
Tremo said:You can see the win:lose chance ratio when you drag the movement of a unit to attack another unit.
For example; A Warrior attacking a Scout would be 2:1 in favor of the warrior on a plains tile IIRC. But when the Scout stand in a forest when it's being attacked, it becomes 2:1.5 or something. If it has added forest defense promotions, it an go up even higher like 2:2 or something (which is 50/50).
However, these figures are just the chance. They are not a certainty. I've won battles with weaker units before. It also depends on other factors such a First Strike or Retreat abilities etc etc.
BeefontheBone said:What? You can trust them to be odds because that's precisely what they are. If you have a 2:1 ratio for an attack then you will win 2 times out of 3. If you repeat the same action over and over again (by which I clearly don't mean loading the save and trying, since the seed is preserved) then you'll see a 2:1 ratio of wins to losses emerge - it's basic, simple, straightforward probability, not quantum mechanics.
EDIT: That's a slight simplification, of course, since the combat happens in rounds and the winning unit's remaining strength will vary, but you know what I mean.
WillemIV said:What I don't really like is that when you hold the alt button and then attack you see a win ratio number like 4.3 (is you) agains't 2.7 change to win. So you already know who's gonna win before attacking.
I also don't like that you see the score from other civilizations on and offline so you know who's the best/most advanced civilization by just looking at the score.
And you can hover your mouse on a city and see how many units are inside!!!
What's the fun about that?
Tremo said:Old civ strategy; ZERG RUSH AND STACKED DEFENSE! BRAINZZZ!
New civ strategy: Bring a variety of units to an offensive strike, all with the proper promotions. Keep a variety of units for defense, also with a proper promotions. Medics are a must! You also have to take in consideration the terrain you're fighting on.
Sorry, new civ style suits me way better. I don't like brainless attacks.