anyone notice the games in fire are impossible?

How did I get thrown into that program?

Well, you're a moderator+elf=lynching subject for the AI :lol:

Going back to topic, I would say the problem of gravitygroove is not having enough troops.
I will always remember one of my last vanilla's games with Caesar as friend (+7-10 in relationships, he shared
my religion​
) when... you guessed? He invaded me and took 2 cities in 2 turns. After that I quit.

In FFH is the same. If you don't have an army to back your words (or nukes, or whatever), you'll be taken care of. :scan:
 
well the arm count was like 50ish at the time, but im boggled.

i had tons of troops- 3-4 per city and a stack o doom of 9 macemen 1 crossbowman 1 Curly will 150+ xp and a hero. At LEAST i'd think evil civs would not be so hot to dogpile me when im at the top of the score ranking.
 
well the arm count was like 50ish at the time, but im boggled.

i had tons of troops- 3-4 per city and a stack o doom of 9 macemen 1 crossbowman 1 Curly will 150+ xp and a hero. At LEAST i'd think evil civs would not be so hot to dogpile me when im at the top of the score ranking.

if the AIs were playing to win, then they most certainly should kill whoever is in the lead, especially if they're in second themselves.
 
im not sure how the ai warscripts are in this, im not a programmer or coder mind you, just a player. From a human perspective, i always take out the smallest ones first and gain resources that way. no sense in taking on the biggest dog in the race and having a war of attrition.
 
Just tried my first game with 16 Civs (rather than the default number) on Pangaea, and it turns out the OP has a point. The dogpiles are insane, never ending.

It was actually kind of fun. I decided there was no way my original civ was going to survive without some Ring of Fire action, so I teched up to AV and switched to Hyborem. After killing my old civ and making nice with the nearest neighbor long enough to spread AV, I went off to manufacture some manes and Armageddon points via razing a few cities.

Which started the dogpile all over again, cept this time I had a big demon and his overpowered troops to guard my cities. Endless waves of soldiers smashed themselves against my gates, and eventually every last single AI that was at war with me surrendered (often give gold, techs, and in one case gold per turn as tribute).

I refused surrender with the weakest two civs, and ran off to raze them utterly with my veteran army. Managed to kill a couple cities, then Basium popped out, and the dogpile started all over again. Except this time it was augmented by monks that demons just couldn't defend against.

Actually, the best game of FfH I've ever played.

Still, the dogpile code is a little insane (though I see it's been adjusted for the next patch) with 16 civs interacting. And monks are a touch *too good* at killing demons.
 
im not sure how the ai warscripts are in this, im not a programmer or coder mind you, just a player. From a human perspective, i always take out the smallest ones first and gain resources that way. no sense in taking on the biggest dog in the race and having a war of attrition.

if you can get a bunch of other people to join you its the best way to gain the lead
 
Ok first of all let's be objective... double, thrice, ten times more population ? Com'on... the AI easily reaches size 20 population, this means you have size 60 or size 200 pop ?

Hello, it is true some AI civilization have cities up to 20 , but then these civ only have a handful of cities,

As a human player you (I) often have a lot of cities beyond 15 in late game.

The second thing is that the AI is not using all the space, but only the best spots. As a human player you (I) build more cities on the same area than the AI is doing and the cities are closer to each other.

So seriously I often land up in Demographic with 35 Mio pop in late game and the AI is having 5 Mio. This are 7 times more in my lands.

You know when I saw this little piece of code I just had one thought.
Why do we not include a few more lines and just hardcode some animosities between the civs. I mean right now the script is checking attitude and armageddon counter and the attitude is softcoded which is VERY nicely, but maybe we just hardcode a few 'events' like all the good civs instantly dogpile the founder of Ashen Veil (this is more direct than the attitude change ..)
..
I do not know whether I am talking sense right now, because normally you avoid hardcoding at all costs..
 
Nope, everyone has their own strategy. I try to found my first cities close to where I've seen the AI come from, then I fill in the area boxed in by these cities, then I try to expand to any good spots that haven't been taken after I'm done with that. I tend to have 5 or 6 cities, though I do play on Monarch (sometimes Emperor) and I focus more on expansion upward than outward.
 
I find it as easy to win, but game is much more interesting with wars and I love it. I dont find myself dogpiled, but you can no longer play builder-only civ- you MUST build troops too or you get overrun. You can no longer be the only one following 1 religion. And I think it is just fine. If only shrines were reduced, then taking religion you don't own holy city of would be even more viable option.
 
Huh, I didn't think it was so hard - I just won an altar victory (love it!) and got ranked a cthulhu. Playing as philosophical elohim I've been able to get mad numbers of great scientists and prophets. Mad numbers!
 
I must say that playing with the altar disabled, I'm not doing as good as in Light. I was winning easily on monarch (not finishing games because I was first and very ahead) with Ljo, Khazad, Calabim, Amurites and now I've gone down to prince.

First turns with Arthurus-Khazad two nights ago, Monarch, duel, highlands, 8 civs, I had 3 warriors and building a new one and I was seeing the AI with more warriors, more scouts and even a worker upgrading their improvements... I have to check better, but maybe the AI is getting more help than before or I've been very unlucky lately in the starting position/popped huts.
 
The few games that I have finished (since I, too start over if I am way ahead) have ranked me Cthulhu. Maybe the scoring system needs to be looked at because it seems that as long as you finish in victory you always get the highest ranking.
 
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