1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Anyone play as uncreative?

Discussion in 'Other Civ-Related Games' started by Minor Annoyance, Jun 15, 2009.

  1. scratchthepitch

    scratchthepitch Chieftain

    Feb 13, 2010
    I've tried a few games using uncreative, but I really don't care for it much. The lack of choice is more of an irritant than an increased challenge. The way research is hamstrung with the creative/standard/uncreative choices is a poor game mechanic in my opinion. It would have been better to have several alternate tech trees using different sets of techs with each offering the necessary advances, but each in their own flavors of advantages and disadvantages. As the game is, choosing uncreative limits the player's play choices to a very narrow band of things they can do. I really don't like being stuck with a choice of just one type of ship and things like that. Much of the appeal of the game is being able to design ship types and experiment with different ship tactics and game strategies. With uncreative, a lot of that simply isn't there in a game.

    Bad as uncreative is for the player, for the AI, it really sucks. There is not much of a challenge taking over an empire stuck in the basic early level techs when one is at mid level. The last couple of years, I've only played a MOO2 mod I created ( I hope I'm correct in assuming this thread is about MOO2?) in which I gave the leaders free techs so those using uncreative would have a few more techs in their inventory. Giving the leaders each at least one of the important techs has helped make the poor researcher AI types more of a challenge.
  2. TheArchduke

    TheArchduke Feeling at home..

    Oct 26, 2004
    Vienna, Austria
    Uncreative is way too random.

    It works with Moo1 where there are filler techs and everyone is sort of uncreative, but with Moo2 if you do not have research labs or automated factories, you loose out in the early game.

    I do not like playing as one of those Unification/Tolerant combos at all.

    Play impossible, play vanilla races and you got a challenge. That way you get good ship designs as well.

    For Bulrathi I recommend going with Neutron Blaster + Tractor Beam early and sticky point research through taking over ships.

    Uncreative was meant for insane production guys like the Klackons and it works best that way.

Share This Page