Morningcalm
Keeper of Records
It's a lot harder for Korea to do that when warcarts and barbarian horse archers are at its door.You do not out-produce Korea because they get all the upgraded improvements way before everyone else.
It's a lot harder for Korea to do that when warcarts and barbarian horse archers are at its door.You do not out-produce Korea because they get all the upgraded improvements way before everyone else.
which I think are also less expensive?
Replicate it for any Civ with military units before the hwacha, or even without, and Korea is in trouble if you attack. Korea also lacks production bonuses given to some other civs that make defending against warmongers more viable (Australia, Nubia, Germany, Scotland).A lot of the responses to this seem to amount to, "Yeah but war carts." War carts are only available to ONE civ, which will not necessarily be in every game and which will not necessarily start within striking distance of Korea. So not really the best example imo...
And it doesn't matter what civ you're playing as, if you can't handle barbs you need to lower the difficulty...
Replicate it for any Civ with military units before the hwacha, or even without, and Korea is in trouble if you attack. Korea also lacks production bonuses given to some other civs that make defending against warmongers more viable (Australia, Nubia, Germany, Scotland).
After playing as Scotland, I no longer think Korea is all that. I got 1025 science per turn as Scotland blowing away my Korea science per turn. Granted I had more cities as Scotland, I couldn't help that so many cities flipped to me. Including 2 former capitals. I did all this with only 2 campus districts to start, but later got 2 more through city flipping. I forgot to check my total number of cities, I may check tomorrow. This setup actually seems easier as it forces me to focus more on my happiness which I have a bad habit of not doing. Those production bonuses sure come in handy. In the end, every city I had was ecstatic.
I had a King-level win as Scotland in my second full R&F game. Definitely fun to play as. I accidentally found that building a golf course was a great way to improve Loyalty of recently conquered cities. Kinda seems realistic. I did find the Reformed Church requirement for golf courses a little strange, perhaps even bigoted. Why pick on the Scots for their Calvinism with their UI not the Dutch for theirs? Pretty sure the Scottish love of Golf has nothing to do with their religious views.Scotland is pretty awesome and fun to play. Especially if you can get a great Temple of Artemis in the beginning.