dreadknought
timelord
Klyden said:Actually, I would say try making one for the English. They start as the premier world power. Lets see if they can hang on to it..
I have only dabbled a bit with the scenario. I actually tried that scenario before doing El Justo's version and tried to take the "traditional" route for me of building up. With the increased worker times and additional cost of the workers, I made a mistake in that regard. I played for awhile, but it was clear I would do a lot of things different. I had lost nothing, but I had not taken anything either.
I have been tinkering with different starts for the US and I think there is an opportunity for them to be very agressive right off the bat and either launch an attack into Canada or into Mexico while forces are low on both sides and also before substancial pressure can be brought to bear from Europe. I am not sure what can be done with the situation in the PI as the US must make a decision on where to contest naval control at and has issues with the west coast being totally undefended and also having requirements to take care of the east coast, carribean, and also the canal zone. (Holding Panama is critical as it allows the fleet to shuttle back and forth and also bottles up south America.
Yes, You have summed up the situation quite well on the map and I do have a preferred attack route along a line you mentioned but I have found even at best the situation remains difficult for a long time. The navel pressure is as intense as I have ever seen in the game and this makes it fun to battle the ai . I play like you, and try to build and attack little by little and this may have some drawbacks in this version. Holding Panama is critical indeed!

Let me know if you find things get to easy going.
I will note your vote for the English version....thx...