Download Broken Lands map:
Broken Lands
Download Frozen Sea 2 maps pack:
Frozen Sea
I got some time lately and made three maps, which follow the same theme: lands trapped in partly frozen oceans. Usually, center of the map is the hottest place in the world ("center" is marked by the presence of Acheron the Red Dragon, and - khem - it does not nessesrily lie right in the middle). Borders are cold. What lies between is best siuted for colonization, as it's mostly a nice, temperate area. I tried to make climate and landshape look realistic (at least belivable) so chains of high mountains tend to trap hot, wet air on one of their sides, causing heavy rains. Those areas are good for vegetation (sometimes too good, if there's a jungle). Rivers are plentifull, but in some areas lakes are more common.
I tried to balance all my maps, so every civ starts in a place, where it can grow safely. It's impossible to make various, realistic and perfectly balanced map, but I made my best.
Depending on map, resources can be spread across the land, or concentrated in few areas. Usually, it'a mix: basic resources (mainly health) are quite common, while luxurious ones are harder to get, but easier to monopolize (as they are close to each other).
All maps were tested with Fall from heaven 0.32 with and without Fall further. In both cases they worked fine.
First map is called "Frozen Sea". It's Standard size, flat, with 10 civs:
- Amurites
- Malakim
- Kuriotates
- Elohim
- Calabim
- Sheaim
- Svartalfar
- Ljosalfar
- Khazad
- Doviello
Options:
Raging Barbs, New Random Seed on Reload, wildlands
Religious and Altar Victory are disabled.
"Frozen Sea" comes in two variations. One you could call "earth-style" map with all civs starting on one continent, with a smaller, uninhabited continent and some islands to provide middle-game exploration and colonization (if you don't colonize it soon, it's possible that Hyborem will spawn right there). Early game is quite crowded and wars break out relatively quickly.
The second variation of "Frozen Sea" is single-continent map (pangaea style), with some islands. Settings are the same, and - actually - many areas of the world look similar. Starting positions of players are different, though. Civs have more space, and before conflict escalates, can grow significantly (this also means that conflicts end sooner, as it's easier to point out the favorites). You are free to choose, which version to play.
===
Second map is called "Broken Lands". It's an archipelago map, with hot islands in the center, and cold ones on the borders. It's Huge, Flat, with 14 civs:
- Amurites
- Luchuirp
- Malakim
- Kuriotates
- Elohim
- Calabim
- Sheaim
- Svartalfar
- Ljosalfar
- Lanun
- Khazad
- Sidar
- Grigori
- Balseraphs
Broken Lands
Download Frozen Sea 2 maps pack:
Frozen Sea
I got some time lately and made three maps, which follow the same theme: lands trapped in partly frozen oceans. Usually, center of the map is the hottest place in the world ("center" is marked by the presence of Acheron the Red Dragon, and - khem - it does not nessesrily lie right in the middle). Borders are cold. What lies between is best siuted for colonization, as it's mostly a nice, temperate area. I tried to make climate and landshape look realistic (at least belivable) so chains of high mountains tend to trap hot, wet air on one of their sides, causing heavy rains. Those areas are good for vegetation (sometimes too good, if there's a jungle). Rivers are plentifull, but in some areas lakes are more common.
I tried to balance all my maps, so every civ starts in a place, where it can grow safely. It's impossible to make various, realistic and perfectly balanced map, but I made my best.
Depending on map, resources can be spread across the land, or concentrated in few areas. Usually, it'a mix: basic resources (mainly health) are quite common, while luxurious ones are harder to get, but easier to monopolize (as they are close to each other).
All maps were tested with Fall from heaven 0.32 with and without Fall further. In both cases they worked fine.
First map is called "Frozen Sea". It's Standard size, flat, with 10 civs:
- Amurites
- Malakim
- Kuriotates
- Elohim
- Calabim
- Sheaim
- Svartalfar
- Ljosalfar
- Khazad
- Doviello
Options:
Raging Barbs, New Random Seed on Reload, wildlands
Religious and Altar Victory are disabled.
"Frozen Sea" comes in two variations. One you could call "earth-style" map with all civs starting on one continent, with a smaller, uninhabited continent and some islands to provide middle-game exploration and colonization (if you don't colonize it soon, it's possible that Hyborem will spawn right there). Early game is quite crowded and wars break out relatively quickly.
The second variation of "Frozen Sea" is single-continent map (pangaea style), with some islands. Settings are the same, and - actually - many areas of the world look similar. Starting positions of players are different, though. Civs have more space, and before conflict escalates, can grow significantly (this also means that conflicts end sooner, as it's easier to point out the favorites). You are free to choose, which version to play.
===
Second map is called "Broken Lands". It's an archipelago map, with hot islands in the center, and cold ones on the borders. It's Huge, Flat, with 14 civs:
- Amurites
- Luchuirp
- Malakim
- Kuriotates
- Elohim
- Calabim
- Sheaim
- Svartalfar
- Ljosalfar
- Lanun
- Khazad
- Sidar
- Grigori
- Balseraphs