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oSiyeza
This is a screenshot of the Climate report from my last turn (280/500) on a Large map/Primordial/Emperor. Primordial adds extra flood tiles/volcanoes and what not. From those 280 only 4 turns did not have any disasters.
Your first screenshot was from turn 272 and you had a total of 19 active volcanoes with 120 eruptions. I had 58 with 151 eruptions. Moreover, it seems that there is some random factor to each map regarding volcano activity - your highest activity was 43 at Climate stage I. I have Volcano activity 57% at Climate stage III.
On the other hand you have a higher chance both for Storms and Flooding.
I can attest that the volcano activity actually raised with Climate change. Probably it will be toned down at the later stages. Adding more than one disaster per turn when almost every turn is guaranteed to have one would be an overkill. If you dislike the volcanoes, may I suggest you try to play one game with an old world (less mountains and volcanoes) ? I am fairly certain the number of active volcanoes influences directly how many eruptions you get - I received 25% more than you in almost the same time frame.
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Oh you misunderstood me a bit. I don’t dislike the volcanoes at all.
Also, nice that you have some data.
First, a side to side comparison is not totally possible since my game lasted much more than yours. Maybe the game speed, map size, map type… are important here. In my case I think I wasted around 100 turns only in repairs. But this is not the point. Also I did not check the entire progression of my games, only traced the saved games I had. Also im not sure if you use any mods. I have none, cause otherwise some may be interferring on the measurements.
Also, yes there is for sure some randomization.
But unless your disaster levels did not rise with global warming. (Floods, storms fires, droughts...). If you have disasters every turn except 4. Is logically impossible that your max number of volcanoes was in phase 3. You are missing something here. Let me explain.
1 - Volcanoes are not tied to global warming. But almost other disasters are (as shown in your capture).
2 - Global warming raises the chance of the disasters related to it (your screen capture show how much your chance of other disasters increased by global warming, in your case is not much but it is there).
3 - You have traced a disaster per turn trough all your game (I take your word for this).
If these facts are truth, it is impossible that you got more volcanoes on phase 3 than on phase 1. Something is wrong with your measurements somewhere. Cause if non-volcanoes increase in frequency (Global Warming mechanic), and the number of disasters in constant. Volcanoes by definition should be less frequent. Which is also what I have observed. Check your calculus and your info in other game phases to check the frequency rate of the volcanoes. You must have an error somewhere in your assesment.
Anyway. Let me explain my position.
I don’t dislike volcanoes. I dislike 1 volcano per turn. It is too much, and is obviously too much. I’m not saying is too difficult, it is too repetitive and makes them meaningless.
I don’t dislike disaster intensity. But the game should raise is stakes as it progresses. One disaster per turn in the entire game means phase 6 is the same as phase 1. That should not be the case.
Early game should start with less disasters than end game.
Volcanoes are cool, but having more volcanoes than: Floods, Droughts, Tornadoes, Blizzards, Sand storms, Forest Fires, Meteor Showers and Solar Flares combined is objectively not a good balance choice.
I say the 1 disaster per turn restriction should be removed, cause if you have one disaster per turn in a standard size map. When you play on larger maps, every civ will face a much easier game. As map size should not be a factor in how hard the game is, or how many disasters affect you. There is no choice but to remove that restriction if you want to balance map sizes.
Then, what I want:
- Game progression, according to the global warming mechanic. This means less disasters and less powerful in phase 1. More and more powerful on phase 6.
- More balanced type of disasters and less repetition. There are like ten types of disasters in the game. Volcanos cannot be 90% of all of them.
- Disasters not magically vanishing in phase 7.
- Balanced experience in all map sizes.
This is actually how the mechanic is supposed to work. If this not happens. The game is bugged. And now this does not happen.
I’m saying the only solution to fix this is:
- Remove the restriction of 1 disaster per turn. (But not to be affected by more disasters, this is needed so you can be affected by the same disasters in bigger maps and so phase 7 can keep the other disasters, and so you can have more volcanoes in a youger Earth without having to remove other disasters).
- Reduce the number of volcanoes (Not because I dislike them, but because they are objectively unbalanced now). Also keep the number of volcanoes fairly constant (as they are supposed to be), or increase the chance of volcanoes, or have even bigger ones as the game progresses.
- Let the rest of the disasters work as they should, increasing in frequency as the game progresses according to the global warming.
In other words, I want the game working as it is supposed to. Somebody could like the unbalanced buggy behavior it has now. But there is no point arguing if it is working as intended. Cause it is not.
PS:
I think your data actually confirms my theory. First, if you ended your game in phase 3, is difficult to assess if your volcanoes actually were reduced overtime, since I actually observed this most clearly from phase 3 till phase 7.
In any case, if you are right and you got a disaster every turn in your entire game, that means that phase 1 has the same number of disasters as phase 7, so there is no progression at all.
Also a point to think about. If you have a rate of 55 volcanoes / 100 turns. And assuming every other disaster is equally probably (best case). That means you have not seen more than 6 disasters / 100 turns of other categories. This is obviously a problem that should be reported.