Mr Jon of Cheam
Emperor
- Joined
- Oct 26, 2017
- Messages
- 1,358
Well, I can buy Soothsayers so I must have!No, various disasters happen constantly and on their own. Have you really checked that box in the settings?
Well, I can buy Soothsayers so I must have!No, various disasters happen constantly and on their own. Have you really checked that box in the settings?
I agree. Those Soothsayer blokes are awesome - a few controlled jungle fires and I put a new city amidst 6f5p newly regrown and virgin jungle tiles. Next game I will be the most accomplished and dedicated arsonist from the get go![]()
Do you need to use the Soothsayers for anything to happen? I assumed there would be passive changes but turn 100/250 and nothing has happened, colour me confused.
Hm, maybe online speed is to blame. That’s a second post I see mentioning online speed and nothing happening. Have you got climate change phase I at the start? Turn 2 or so?Well, I can buy Soothsayers so I must have!
I didn’t try to flood yet, but self-made forest fires definitely add yields. First I tried at other AI’s borders, but when I saw what were the results, it is really better to burn some forests where you intend to settle.I'm curious, did self-made disasters give you fertilizer bonuses? I flooded my river three times and got nothing.
I see. And is climate change supposed to be more rapid?I'm curious, did self-made disasters give you fertilizer bonuses? I flooded my river three times and got nothing.
The only new disasters to occur normally are Forest Fires and Meteor Strikes. The exclusive two ones only happen when the Climate Change reaches max level.
Yes Climate Change Phase I happened very early but no movement since.Hm, maybe online speed is to blame. That’s a second post I see mentioning online speed and nothing happening. Have you got climate change phase I at the start? Turn 2 or so?
I didn’t try to flood yet, but self-made forest fires definitely add yields. First I tried at other AI’s borders, but when I saw what were the results, it is really better to burn some forests where you intend to settle.
But none of that detracts from his point whatsoever. The devs themselves said the purpose of the modes is to have fun with being able to go beyond strict history.
And you know what? I love it. Keep this stuff coming because I'm having a blast with Apocalypse mode.
I agree. Those Soothsayer blokes are awesome - a few controlled jungle fires and I put a new city amidst 6f5p newly regrown and virgin jungle tiles. Next game I will be the most accomplished and dedicated arsonist from the get go![]()
If we had a button on the city screen to just “repair all damaged districts/buildings” I would be fine with an option to just disable rocky rain drops from space at phase 7.What I really would like is, if the disaster intensity could be chosen between 3 (if not 2) and 4 in the 'Apocalypse Mode'.
Personally, I could see me using this mode way more often - probably even as standard mode - if the outcome would be a little bit more sane. Currently not so much. (Which is a shame, because I will effectively lose 1/6th of the season pass's modes.)
- 4 would be the current "total apocalypse", including the enhanced pre-apocalypse disasters and "The world is ending!" fun.
- 3 would still deliver all the mode's disasters, but at a slightly lower and less frustrating rate. Asteroid impacts not every turn, but every 1-3 (or even 2-4) turns. Solar flares in halved frequency. Natural disasters would happen in the usual level 3 frequency.
- 2 would basically play more or less like a normal game, just with the soothsayers and the potential occurrence of meteoroid impacts (maybe about 5 in total) and solar flares during he endgame. The global heat level wouldn't be increased at the beginning of a game.
An update on that game: it's Marathon speed, the world in in the classical era with me in the medieval techs thanks to the Bermuda Triangle and YnaMP.I edited the game files so the apocalypse happen from turn 3.
I regret my decision.
Shovel more coal, boy! You'll get your apocalypse.I'm still hoping to see much more apocalypse towards the end of the game.
Solar flares only come at level 7, thank God.
Appease the Gods is about promotion of Soothsayers. If you get silver reward, all your Soothsayers get a random promotion including future ones. And promotions are interesting, like getting more charges for causing disasters, or granting +5 CS for adjacent units.I'm not sure what the Appease the Gods competition is about, I assumed it would be linked to disasters in some way (e.g. if you don't meet a certain threshold of points then a disaster strikes, or something), seems a bit odd that it just gives diplo points and a Soothsayer. All in all I am perplexed by this mode but I'm still hoping to see much more apocalypse towards the end of the game.
I'm not sure what the Appease the Gods competition is about, I assumed it would be linked to disasters in some way (e.g. if you don't meet a certain threshold of points then a disaster strikes, or something), seems a bit odd that it just gives diplo points and a Soothsayer. All in all I am perplexed by this mode but I'm still hoping to see much more apocalypse towards the end of the game.