Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,216
I'm getting to the end of my first game in apocalypse mode. It seems clear that AI civs will compete in "Appease the Gods", win, and then do nothing with the soothsayers. It seems to me to be a game for suckers. To win it, you have to sacrifice enough troops that actually are more valuable than the awards. Soothsayers seem to be over-rated - you can't easily control the disasters, they don't do that much damage, and the soothsayer can perish as a result. Also, it may be difficult to get one on to a good tile.
As to self-inflicted disasters, if you use a soothsayer to trigger a flood that is mitigated by the Great Bath, affected floodplain hexes get one faith (I'm not sure why) and this stacks, so if you get this combo early, you can get a lead in faith production.
Personally, I think it's idiotic. We'll be having wizards next.
Medieval joke: a prankster advertises that he can make anyone into a soothsayer with a magic pill. A merchant comes and buys a pill. He bites into it. "Argh! This is horse sh*t!" "Verily, thou sayest sooth!" (i.e. you speak truly).
As to self-inflicted disasters, if you use a soothsayer to trigger a flood that is mitigated by the Great Bath, affected floodplain hexes get one faith (I'm not sure why) and this stacks, so if you get this combo early, you can get a lead in faith production.
Personally, I think it's idiotic. We'll be having wizards next.
Medieval joke: a prankster advertises that he can make anyone into a soothsayer with a magic pill. A merchant comes and buys a pill. He bites into it. "Argh! This is horse sh*t!" "Verily, thou sayest sooth!" (i.e. you speak truly).