Starrynite120
Prince
- Joined
- Jul 15, 2015
- Messages
- 472
Has anyone else noticed that aquatic cities have half Unhealth from population and +50% culture? Anyone have any idea what the reason behind this might be?
Has anyone else noticed that aquatic cities have half Unhealth from population and +50% culture?
Anyone have any idea what the reason behind this might be?
I'm just thinking, in terms of gameplay, this makes aquatic cities much more desirable. They're better with no real drawbacks. Shouldn't there be some sort of drawback if they have some very strong bonuses? Because this doesn't really make them distinct, it just makes them better.
Shouldn't there be a bigger drawback than just a military vulnerability? Cause in most cases your city being a bit weaker and more open to attack doesn't matter
I'm just thinking, in terms of gameplay, this makes aquatic cities much more desirable. They're better with no real drawbacks. Shouldn't there be some sort of drawback if they have some very strong bonuses? Because this doesn't really make them distinct, it just makes them better.