Arabia is overpowered

hung_h

Chieftain
Joined
Aug 22, 2011
Messages
33
That bazaar is too powerful. THe more civs there are the better it gets. Just sell the extra copy of the luxury resource to the weaker civs for 300 gold a piece and that will let you upgrade your units or make research agreements. Or trade it for more happiness.
 
So basically, if you take in account all the threads since the game came out, every civ has a UA, unit or building that is overpowered.

Seems pretty fair to me LOL
 
I think the Arabian Camel Archer is far more unbalancing than the bazaar. I mean, it's a camel AND an archer! That's two units in one if you ask me. And what other civ even gets to employ camels for any purpose at all? yeah...
 
You're picking on the bazzar? Really?

Not the double oil resource which in my view is trully their most OP point (if there has to be one, as someone else has already said, so much is OP in this game that I'm begining to think that looking at things in complete isolation is a bad idea).

Industrial era wintastic with extra oil.

But you're right, its the double furs we should be concerned about as gold is so hard to come by....:rolleyes:
 
The bazaar is really strong. Maybe too strong. I don't know why the made it stronger by giving oil and oases 2 extra gold...
 
I think the Arabian Camel Archer is far more unbalancing than the bazaar. I mean, it's a camel AND an archer! That's two units in one if you ask me. And what other civ even gets to employ camels for any purpose at all? yeah...

Keshliks > Camel Archers ;)
I think Arabia is well balanced. Their UU is not among the best, their UA is average. So the slight OPness of Bazar balances it out.
 
It isn't that overpowered to get use of the bonus you have to be peacefull and only start one war to get use of you're bazar througough the hole game
 
It isn't that overpowered to get use of the bonus you have to be peacefull and only start one war to get use of you're bazar througough the hole game

Exactly-- the moment the DoWs start flying about, you end up losing trading partners and sitting on a huge pile of extra luxuries. It's usually the only time I short-sell the luxuries to unfriendly AIs (because they pretty much cheat on happiness anyway :P).

That said, as Arabia, the trade route bonuses from the UAs get pretty good if you have a large empire. In my last game I was never short of money in the late game, and just kept rolling out a modern army to pacify Babylon. :P But considering the amount of time and effort it takes to get to that stage, I wouldn't say it was particularly OP.

Arabia is becoming one of my favourite civs to be honest. :)
 
That said, as Arabia, the trade route bonuses from the UAs get pretty good if you have a large empire.

It is very difficult to simultaneously have a large empire and be at peace with your neighbors, thus Arabia's UA ends up in large part conflicting with its UB, which requires at least enough peace to have a few friendly trading partners. The other part of the UA - double oil resources - is not particularly powerful, as Arabia's starting bias already ensures it a healthy supply of oil. One would have to go absolutely wild with late-industrial era units for this UA to end up being more than just another opportunity to sell excess resources, which is generally pretty difficult by the time you get to the point of discovering oil, due to the typical deterioration of diplomacy in the later eras.

The camel archer is a nice unit, but it is not OP. Arabia is a civ I enjoy playing, and they are excellent at playing peacefully and winning Diplomatic victories due to their always generous gold reserves, but they remain no more than a strong second-tier civ that doesn't need rebalancing.
 
It is very difficult to simultaneously have a large empire and be at peace with your neighbors, thus Arabia's UA ends up in large part conflicting with its UB, which requires at least enough peace to have a few friendly trading partners. The other part of the UA - double oil resources - is not particularly powerful, as Arabia's starting bias already ensures it a healthy supply of oil.

I see it more as offering two routes to financial success: one expansive and one peaceful. It ensures that Arabia always has a decent amount of gold, in the early and late games, and regardless of your choice of play style.

I'm not sure there is a start bias for oil. In my last game as Arabia, there was no oil near my start location: the closest was in a nearby city state I had conquered early on. The UA definitely came in useful building an air force later on.
 
Desert does tend to have a fair chunk of oil over other terrain types, tundra as well is particularly good for it.

Arabia does have a desert(ish) bias but I think that's more for it's Oasis bonuses than it's Oil ones.

Just thoughts based on observations though so don't take it as gospel.
 
A desert bias is a desert bias, the map generator doesn't look at resources.

In my opinion the bazaar is the best building in the game by some margin. The camel archer is a good unit, not quite a map crusher, but good. Other Arabian advantages are smaller.
I'm guessing Arabia should be regarded a top tier civ for single player, but I'm finding it difficult to compare them to a civ that has real map crushing units, like Rome, or look at the Songhai with their triple gold from barb camps and sacking towns. You shouldn't be doing too bad financially if you're playing them right, or should you?
 
Arabia is the only civ with a desert start bias. Oil spawns in the following terrain types: desert, tundra, snow, marsh, jungle and coast, making it probably the rarest of the strategic resources on land tiles (though it occurs more often than horses if you count the coastal oil), as there isn't much marsh or jungle on the map and nobody settles snow. The civs with tundra or desert start biases (Russia and Arabia, respectively) are pretty much destined to end up as oil barons, which one can only assume is intended.

It is possible for Arabia to end up with no oil, but really pretty unlikely. Getting more is a bonus, but not that much of one in single player. In MP, it is more meaningful as you're likely to have a couple of civs that are hurting for oil, as landlocked plains/grassland civs often draw no oil or end up fighting over a single marshland/jungle source.
 
The Bazaar is fantastic in a vertical (especially OCC) game, but loses its potency as you go horizontal.

Arabia isn't a top tier civ unless we're discussing OCC, but they're above average in single player strictly due to the power of the Bazaar. The Camel Archer is a nice boon, but doesn't begin to compare with the potency of doubled luxury resale.

Desert bias is not a good thing.

It's pretty clear that Arabia is balanced for almost all purposes, and they should not be rebalanced simply for the rare conditions where they are not.
 
Arabia is a fun Civ to play, but it isn't a guaranteed win. China got nerfed some which was another of my favourites. I haven't played Arabia in the latest update, but Arabia is more fun than overpowering. The Civs that can steamroll or can dominate the City States are tougher to stop than Arabia.
 
Bazaar is only interesting if the number of AIs outnumbers the number of luxuries available. The Camel Archer is okay, but nothing groundbreaking. A solid and versatile civ nevertheless.
 
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