CornPlanter
Emperor
I would place my bet on Fantasy Wars style archers. For those who didnt play it, archer units had the following abilities (if memory serves me):
1. Attack without retalation (exceptional) and up to 2 hexes away (shooting, duh).
2. Engange in "normal" (melee, that is) combat when attacked by, e.g., traditional melee unit - very poor at that, balance is balance. But before that...
3. Gets one free shot at any unit who attacks them or even a friendly unit next to them. E.g. if you have footmen with archers behind them, and footmen gets attacked, archers shoot the attackers. Nice, isnt it.
4. Retalates, when ends up at the receiving end of #1
When I first saw Civ5 screenies, they reminded me Fantasy Wars immediately
1. Attack without retalation (exceptional) and up to 2 hexes away (shooting, duh).
2. Engange in "normal" (melee, that is) combat when attacked by, e.g., traditional melee unit - very poor at that, balance is balance. But before that...
3. Gets one free shot at any unit who attacks them or even a friendly unit next to them. E.g. if you have footmen with archers behind them, and footmen gets attacked, archers shoot the attackers. Nice, isnt it.
4. Retalates, when ends up at the receiving end of #1

When I first saw Civ5 screenies, they reminded me Fantasy Wars immediately
