Can you guys comment on how effectively the AI is at expanding on Archipelago / Small Continent maps using GEM?
As a bit of background, these land masses are my favorite to play on. I've been using the CivUP but not the GEM as I've just found time to get into Civ V (after being a grizzled vet of all prior Civ games) and was concerned that some of the changes in GEM were too far from the standard game. I was an active member of the Apolyton University back when that was still a thing, so I like the tweaking mods to make everything more useful but GEM seemed a much larger diversion from what I was comfortable with. I planned on eventually transitioning to GEM but I wanted to get a number of un-modded games under my belt just to have a valid frame of comparison to know if GEM is for me for the long-term.
Anyways, with that being said with my games on small continent and archipelago maps (King difficulty recently bumped up to Emperor difficulty) these games have been a cake-walk. I am definitely an above-average civ player, but by no means am I as good as these games are indicating. Doing some google searches I found some posts from 2010 saying how the AI is terrible on these maps but I don't know if Firaxis did anything to try to address this over the past three years to make it more challenging. I see some tweaks were done in GEM to give more things like triremes (and free embarkment?) to civs that appear on the coast. Combined with the AI emphasis on settlers that appears to be perpetually ongoing, it seems like these factors may address the expansion issues...
Does anybody play on these map types and notice the AI actually able to compete? If so, that may be the defining factor into initiating me into the GEM club from this point forward. I just don't want to have to resort to playing all of my games on pangaea maps... bleck. Also, in case it matters, I play all of my games on epic speed.
Thanks for any comments on this! You guys can definitely save me some time running some test games as experimentation.
As a bit of background, these land masses are my favorite to play on. I've been using the CivUP but not the GEM as I've just found time to get into Civ V (after being a grizzled vet of all prior Civ games) and was concerned that some of the changes in GEM were too far from the standard game. I was an active member of the Apolyton University back when that was still a thing, so I like the tweaking mods to make everything more useful but GEM seemed a much larger diversion from what I was comfortable with. I planned on eventually transitioning to GEM but I wanted to get a number of un-modded games under my belt just to have a valid frame of comparison to know if GEM is for me for the long-term.
Anyways, with that being said with my games on small continent and archipelago maps (King difficulty recently bumped up to Emperor difficulty) these games have been a cake-walk. I am definitely an above-average civ player, but by no means am I as good as these games are indicating. Doing some google searches I found some posts from 2010 saying how the AI is terrible on these maps but I don't know if Firaxis did anything to try to address this over the past three years to make it more challenging. I see some tweaks were done in GEM to give more things like triremes (and free embarkment?) to civs that appear on the coast. Combined with the AI emphasis on settlers that appears to be perpetually ongoing, it seems like these factors may address the expansion issues...
Does anybody play on these map types and notice the AI actually able to compete? If so, that may be the defining factor into initiating me into the GEM club from this point forward. I just don't want to have to resort to playing all of my games on pangaea maps... bleck. Also, in case it matters, I play all of my games on epic speed.
Thanks for any comments on this! You guys can definitely save me some time running some test games as experimentation.