Landmonitor
Prince
Two things:
First
I have only played four games of FFH that survived the first hundred turns, and I now build eight adepts early on to eventually be my archmages.
When I am ready to upgrade to archmages, I promote a laterly-built mage to metamagic II so that I can rework my nodes. I then convert all existing nodes to give my adepts level two in whatever their specialty will be as an archmage (if there are enough nodes/shrines/palace mane, they get to level two in two disciplines that compliment each other, and where only one needs affinity, like entropy and an element). After that, I convert all existing nodes to death (preferably to get four of them) and upgrade the mages to archmages, who then immediately become liches.
The (preferably) four mana nodes are then converted to enchantment so that the next four mages are upgraded to spell-staff-capable archmages. Each archmage or lich is then upgraded to level three in whatever is appropriate.
Finally, the nodes are all converted to leverage whatever I want to summon (I typically stick to one type of elemental, often dictated by starting mana or shrines... in my Empyrean Malakim game where I got the Mirror of the Sun, it was, not surprisingly, an Aurealis).
This allows all the promotions to go to spell extension/strength (with maybe one or two exceptions to get at a useful first-level spell).
Is this commonly done? I haven't found it a problem to control four non-palace/shrine mana sources by the time I get strength of will, and saving at least one node for Metamagic isn't inconvenient (standard map size), particularly if a marginal terrain island has a couple and is either Barbarian or occupied by a Civ that I happen to not mind going to war with for a few turns.
Second
Is there any reason to specialize in summoning anything other than a Djinn? They are so powerful! I appreciate that Air, Water, and Fire elementals each have a perk, but the strength difference just doesn't seem to justify it... any thoughts?
First
I have only played four games of FFH that survived the first hundred turns, and I now build eight adepts early on to eventually be my archmages.
When I am ready to upgrade to archmages, I promote a laterly-built mage to metamagic II so that I can rework my nodes. I then convert all existing nodes to give my adepts level two in whatever their specialty will be as an archmage (if there are enough nodes/shrines/palace mane, they get to level two in two disciplines that compliment each other, and where only one needs affinity, like entropy and an element). After that, I convert all existing nodes to death (preferably to get four of them) and upgrade the mages to archmages, who then immediately become liches.
The (preferably) four mana nodes are then converted to enchantment so that the next four mages are upgraded to spell-staff-capable archmages. Each archmage or lich is then upgraded to level three in whatever is appropriate.
Finally, the nodes are all converted to leverage whatever I want to summon (I typically stick to one type of elemental, often dictated by starting mana or shrines... in my Empyrean Malakim game where I got the Mirror of the Sun, it was, not surprisingly, an Aurealis).
This allows all the promotions to go to spell extension/strength (with maybe one or two exceptions to get at a useful first-level spell).
Is this commonly done? I haven't found it a problem to control four non-palace/shrine mana sources by the time I get strength of will, and saving at least one node for Metamagic isn't inconvenient (standard map size), particularly if a marginal terrain island has a couple and is either Barbarian or occupied by a Civ that I happen to not mind going to war with for a few turns.
Second
Is there any reason to specialize in summoning anything other than a Djinn? They are so powerful! I appreciate that Air, Water, and Fire elementals each have a perk, but the strength difference just doesn't seem to justify it... any thoughts?