If the UN calls for an election what determines a diplomatic victory or loss?
Do you need only 50% of the vote?
Does each Civ get one vote or do the number of votes it gets depend on how powerful? populous? or big it is?
The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position. There are always at least 2 candidates -- the civilization with the next largest population is used if there would only be one candidate.
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Now, the 25% (Pop. or Terr.) is important because a majority does not win in every situation. For example, I (Egypt) was playing a game where I built the UN and held an election after setting up MPPS w/ two other civs and began a war w/ a fourth. Thinking I'd receive votes from my two MPPs, thus winning 3 - 1. But, one ally had 25% in pop. or terr. and voted for himself, leaving the result 2-1-1 for me. But, The vote was deemed inconclusive because there was no CLEAR majority. Bah! I had the majority of the votes. So, beware.
@dojo: Bribing helps a lot. Just donate some dough the turn before the vote.
Your question was: "Are all CIVs equal for diplomatic victory?"
Regarding to the vote, all civilizations are equal.
Regarding to the possibility of acquiring a diplomatic victory, all civs are created equal. But since they've got different traits that might influence your playing style, there are some differences. Generally speaking, the better your reputation is, the more likely it is that people will vote for you. That means, no warmongering. So militaristic won't help you much.
My question stems from a game I had where I had the UN and Gracious relations with the 3 smallest Civs but still lost the vote. Either they did not vote for me or their vote did not count.
Dojoboy's explaination fits with what I observed.
I assumed that only the AIs feelings towards my Civ would determine if they voted for me or not and had not thought MPP might be important too.
Next time I have the UN I will have to save the game and experiment.
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