acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
I've been playing around with Siege units recently (actually, just Catapults). The results are... interesting.
Siege didn't actually get a direct buff in the September Patch, but they've had some indirect buffs, e.g. buffs to production generally (this helps because there's almost not +% production bonuses for Seige), and Rams etc. being less effective (both because Rams got nerfed directly, Walls got buffed, and Cav can't use Rams etc any more).
So, using Siege, this is what I've seen.
On the plus side:
I haven't manage to deploy Siege with a Great General, which I know can allow for move and shoot. And I know the Stable gives +xp for Siege, but haven't got around to trying that either yet. I also haven't tried really combining Siege and Anti-Cav - that just seems too hard at the moment.
Ages ago, I thought Siege needed a buff, e.g. better defence v ranged attacks. I'm not so sure now. I'm finding I can manage to use them - well, "just about" - and they are kinda fun in their own way. They do need maybe a Medieval upgrade because Catapults really, really struggle with x-bows. But I think they're actually pretty okay now, just very tricky to use.
Thoughts?
Siege didn't actually get a direct buff in the September Patch, but they've had some indirect buffs, e.g. buffs to production generally (this helps because there's almost not +% production bonuses for Seige), and Rams etc. being less effective (both because Rams got nerfed directly, Walls got buffed, and Cav can't use Rams etc any more).
So, using Siege, this is what I've seen.
On the plus side:
- Siege units really do just melt Walls and City Defences. This is really great too, better than Rams, because it means my Melee units aren't getting "exhausted" (i.e. injured) smashing against Cities - and this is really helpful given the AI keeps building fricking x-bows which really, really hurt, and so I'm finding I need to conserve unit health more.
- I can actually get Siege units into place and attack provided I'm really, really organised. I have to bring a 3 to 4 in range of City Defences at once, with units in front to protect them, and ideally with other units the AI will be tempted to target instead of the Siege units. Then, hopefully, I can get some shots in before my Siege units start taking damage. It also helps if I have some well placed roads.
- Siege don't really obselete like Rams do, and aren't limited to dealing with only Walls, which makes them more useful than Rams in some ways,
- I'm also finding the odd Catapult is really handy in Coastal Cities for dealing with Sea Barbarians - my God, the Sea Barbarians are everywhere. Every game, I build a few Galleys, and they're just too terrified to leave the harbour...
I haven't manage to deploy Siege with a Great General, which I know can allow for move and shoot. And I know the Stable gives +xp for Siege, but haven't got around to trying that either yet. I also haven't tried really combining Siege and Anti-Cav - that just seems too hard at the moment.
Ages ago, I thought Siege needed a buff, e.g. better defence v ranged attacks. I'm not so sure now. I'm finding I can manage to use them - well, "just about" - and they are kinda fun in their own way. They do need maybe a Medieval upgrade because Catapults really, really struggle with x-bows. But I think they're actually pretty okay now, just very tricky to use.
Thoughts?
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