Are extra Science Beakers Wasted?

Minstrel

Music is the Key
Joined
Dec 14, 2002
Messages
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Hello all,

This is a question that has been bothering me for some time now. Although I have played Civ 3 for a long time now, I have never fully had this question answered. Probably because I've never asked. LOL :) But, I have never seen it posted anywhere on the CivFanatics site either, and I've looked at alot of the posts. Here is the question, If you move the science slider down when you are one or two turns away from researching a Tech, is that a good thing tech wise? I know it will give you alot of gold, but does that take away from beakers that could have gone to the next tech research? If you can research a Tech in one turn on 40%, is it still better to have research at 100%? Or should you go for the gold? Myself, I do both, If I need the money, I go for the Gold. If I have plenty of money, I usually leave the slider at max tech research. However, If having the science slider at 100% is just a waste, (for that turn) then I should ALWAYS turn it down when I am at one turn to go, so that I can get the gold bonus. Are there any definitive answers for this? Something definite. Anyone have a link to a post on this subject I can read? Thanks. :)
 
When a tech is researched all extra beakers are lost. Unlike in earlier Civ versions you cannot "start" the research of the next tech in advance. So always slide down if possible.

Sometimes you only need just 1 beaker. In those cases I turn science to 0% and appoint 1 single scientist in some far away heavy corrupted city. He finishes the research and gives me more gold to play with.
 
Is there anywhere that shows how many beakers have been applied to the tech under research and how many are required to finish it?

And BTW, just to be pickey, they're actually flasks, not beakers. ;)
 
Try Civ3Ext if you want research carryover to next turn. Hope Firaxis make carryover option for C3C.

sysyphus: flask ( ;) ) not shown in game, but usually not difficult to calculate. Play with science slider, and compare turn remaining to turn required for other technology. Alternate (and easier) way, use TechCalc.
 
Thanks guys for your replys. I appreciate you taking the time to answer my question. :)
 
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