historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
In previous games of Civ5 I usually razed conquered cities but did not annex or puppet them.
I just finished my first game where I conquered a huge puppet empire.
Continents, King, Marathon-Speed, no mods.
I only founded my capital and then played friendly OCC building wonders and national wonders and having multiple RAs parallel for about 750 turns. The map had 2 continents. With the turns the continents completely filled with AI cities. Both continents were finally dominated by 2 civilizations each, conquering all smaller civilizations. The dominant civilizations were almost all time in permanent war with each other, eventually making peace and starting RA until they declared war again.
The first neighbour (Ottomans) attacked me around the time I just had researched artillery. I used a GG to build a citadel to block the way to my capital and had no problems to defend myself while building up a small army of infantry and artillery. The Ottomans were still in a war with the other dominant civ on this continent, Siam. Finally I counterattacked and - depending on happiness - took city after city until his empire was completely conquered and puppeted by my and Siams forces. It took 100-200 turns to take over all these cities due to slowly growing happiness.
After a few turns in peace I got into trouble with Siam on my continent about a CS located between us. They declared war, I bulbed Stealth Bomber Tech, bought 8 bombers with Level 3 promotion that turn and for the next 200 turns I took over the rest of the continent. Speed of war again was only determined by happiness issues. I tried to not fall below -9 happiness to avoid the -50% combat and -50% production penalty. So often their cities were bombed down to 1 hitpoint but my units were hold back for 10-20 turns until happiness went up again and allowed more puppets. Sometimes the happiness went up when taking a city, probably caused by the fact that standard happiness buildings and buildings causing happiness due to social policies are counted seperately and can result in more happiness from a city than their population and base-city-unhappiness take away.
After puppeting my complete continent, I went over to the 2nd continent where some of the CS at the coast were allies of Siam and so were still in war with me. They gave me 2 nice beachhead cities where I based my Stealth Bombers.
Civ #3 (Persia) declared war and I took over another half of a continent. Finally I declared war on Civ #4 (Arabia).
After about 500 turns of war I had conquered and puppeted all other civilizations (with exception of isolated Japan's capital to not trigger Conquest victory). My Stealth Bombers had reached Level 10-14. I finally controlled 109 puppet cities with almost 1.000 population. My overall happiness was +14 happiness. Science income was close to 6.000 beakers per turn, Gold income (in Golden Age) was about the same almost 6.000 Gold per turn with 280.000 treasury. Culture was at +1.300 Culture per turn. Since only my capital counted for social policy costs, I got social policies around every 20 turns at that time.
While conquering the world I won the game with science victory, UN, Conquest and Culture victory. Culture victory was last due to slowly increasing culture production. The game wasn't perfect. Puppet empires profit from piety and order which I did not pick. My original plan was just to try OCC Science Victory but Science output was too low, even with early specialisation on Science (rationalism, PT, RAs).
I was surprised
- that even if the AI is ahead in science and has 40 cities and tons of Gold against one city, the AI cannot counter artillery and stealth bomber. Siam had reached Future Age and had about 250.000 - 300.000 Gold but didn't rush buy units in noteworthy number.
- that the puppet-empire with 109 puppets worked so well and accumulated such a big income of everything without causing too much chaos and unhappiness in my Empire.
Are Puppet Empires overpowered?
I just finished my first game where I conquered a huge puppet empire.
Continents, King, Marathon-Speed, no mods.
I only founded my capital and then played friendly OCC building wonders and national wonders and having multiple RAs parallel for about 750 turns. The map had 2 continents. With the turns the continents completely filled with AI cities. Both continents were finally dominated by 2 civilizations each, conquering all smaller civilizations. The dominant civilizations were almost all time in permanent war with each other, eventually making peace and starting RA until they declared war again.
The first neighbour (Ottomans) attacked me around the time I just had researched artillery. I used a GG to build a citadel to block the way to my capital and had no problems to defend myself while building up a small army of infantry and artillery. The Ottomans were still in a war with the other dominant civ on this continent, Siam. Finally I counterattacked and - depending on happiness - took city after city until his empire was completely conquered and puppeted by my and Siams forces. It took 100-200 turns to take over all these cities due to slowly growing happiness.
After a few turns in peace I got into trouble with Siam on my continent about a CS located between us. They declared war, I bulbed Stealth Bomber Tech, bought 8 bombers with Level 3 promotion that turn and for the next 200 turns I took over the rest of the continent. Speed of war again was only determined by happiness issues. I tried to not fall below -9 happiness to avoid the -50% combat and -50% production penalty. So often their cities were bombed down to 1 hitpoint but my units were hold back for 10-20 turns until happiness went up again and allowed more puppets. Sometimes the happiness went up when taking a city, probably caused by the fact that standard happiness buildings and buildings causing happiness due to social policies are counted seperately and can result in more happiness from a city than their population and base-city-unhappiness take away.
After puppeting my complete continent, I went over to the 2nd continent where some of the CS at the coast were allies of Siam and so were still in war with me. They gave me 2 nice beachhead cities where I based my Stealth Bombers.
Civ #3 (Persia) declared war and I took over another half of a continent. Finally I declared war on Civ #4 (Arabia).
After about 500 turns of war I had conquered and puppeted all other civilizations (with exception of isolated Japan's capital to not trigger Conquest victory). My Stealth Bombers had reached Level 10-14. I finally controlled 109 puppet cities with almost 1.000 population. My overall happiness was +14 happiness. Science income was close to 6.000 beakers per turn, Gold income (in Golden Age) was about the same almost 6.000 Gold per turn with 280.000 treasury. Culture was at +1.300 Culture per turn. Since only my capital counted for social policy costs, I got social policies around every 20 turns at that time.
While conquering the world I won the game with science victory, UN, Conquest and Culture victory. Culture victory was last due to slowly increasing culture production. The game wasn't perfect. Puppet empires profit from piety and order which I did not pick. My original plan was just to try OCC Science Victory but Science output was too low, even with early specialisation on Science (rationalism, PT, RAs).
I was surprised
- that even if the AI is ahead in science and has 40 cities and tons of Gold against one city, the AI cannot counter artillery and stealth bomber. Siam had reached Future Age and had about 250.000 - 300.000 Gold but didn't rush buy units in noteworthy number.
- that the puppet-empire with 109 puppets worked so well and accumulated such a big income of everything without causing too much chaos and unhappiness in my Empire.
Are Puppet Empires overpowered?