Are Railroads too powerful?

gunkulator said:
Even if it's one 1/10 cost in Civ4, it still doesn't make sense that cavalry can travel on rails faster than infantry. Roads, yes, rails no.

That won't be the case in Civ 4, all units will travel 10 squares.
 
No, railroads are not overpowered. But they are going to place a limit for them in Civ4, and not all tiles will have to be railroaded.
 
Good. The rail-everything aspect of Civ3 (and Civ1) was a bit silly and uglified the map too much. Civ2 actually got this right: rails for shields, farmland for food.
 
Good. The rail-everything aspect of Civ3 (and Civ1) was a bit silly and uglified the map too much. Civ2 actually got this right: rails for shields, farmland for food.

Yeah, but again, they disabled that in Civ3. I preferred farmlands.
 
i think that the ships and air should be at the same speed so the game does not take as long to go from one continent to another, or to attack th AI.
 
OT, but I'd like the option to scale ship movement rates according to the size of the map. A galley might have 3 moves on a small map, on a huge map it might be twice that.
 
I think railways should operate like airports. You build a train depot and it allows you to move 1 unit to any other city on the continent once per turn. This way you can't move your entire army to the front in one turn which is far more realistic.
 
Back
Top Bottom