Good. The rail-everything aspect of Civ3 (and Civ1) was a bit silly and uglified the map too much. Civ2 actually got this right: rails for shields, farmland for food.
Good. The rail-everything aspect of Civ3 (and Civ1) was a bit silly and uglified the map too much. Civ2 actually got this right: rails for shields, farmland for food.
OT, but I'd like the option to scale ship movement rates according to the size of the map. A galley might have 3 moves on a small map, on a huge map it might be twice that.
I think railways should operate like airports. You build a train depot and it allows you to move 1 unit to any other city on the continent once per turn. This way you can't move your entire army to the front in one turn which is far more realistic.
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