acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Background. I usually only have 2 - 4 productive Cities by the mid-late game that are actually still producing anything valuable (i.e. Core Cities). For the rest of my Cities (Satellite Cities), their main role is to provide yields, trade routes and great people points via their districts and buildings, hold some great works, and maybe secure certain resources. I usually set these Cities to just run Projects (thank you Production Queue).
Question is, am I better off assigning Citizens in my Satellite Cities to Productive Tiles to boost the Projects I am running, or should I assign the Citizens to Specialist slots?
My thoughts. Campus and Theatre Square. A Citizen assigned to a Campus and Theatre Specialists Slots ("Specialist Citizens") provide respectively +2 Science and +2 Culture. I think a Citizen working a Mine, Quarry or Lumbermill (a "Productive Citizen") will give me something like 4-5 Production depending on terrain, resources and tech level. Campus and Theatre Projects produce 0.15 Science and Culture per Cog of Production, so a Citizen working a Mine etc. is giving me around 0.6 to 0.75 Science or Culture via projects.
Campus and Theatre Square Specialists therefore seem generally better than running Projects, although there's some nuance here. Some tiles, e.g. Iron Mines, actually give science increasing the Science yield of a Productive Citizen vs Specialist Citizen. Specialists also can't support themselves with Food, and Specialists don't generate Great People Points (but given the City is still running Projects and I'm still getting GPP from Districts, Buildings etc., query whether the slight loss in GPP is worth the smaller Science or Culture Yield). The use case then gets better if you also have Research Labs and Broadcast Centres (an extra Science and Culture per Specialist Citizen).
Commercial Hubs, Harbours and Encampments. Okay, let's treat these as basically Gold Generators given both their Specialists and Projects generate Gold. The catch is Habour and Encampment Specialists also generate other Yields. These Specialists net you between +4 (CH) to +2 (H, E) Gold Per Specialist, with the Commercial Hub Specialists going up to +6 with a Stock Exchange. Using the Productive Tiles give you roughly 4-5 Production, a Productive Citizen is giving you 1.2 to 1.5 Gold via Commercial Hub Projects (CH Projects give 0.3 Gold per Cog) or 0.6 to 0.75.
Again, Specialists seem better, particularly for the Commercial Hub. The complication though is that for Harbours you'll often have lots of good tiles that just produce flat gold which may be better than Specialists. At the same time, Harbour Specialists also give food (which supports their Specialists). The Sea Ports then make everything a bit weird - it boosts Gold Yields for all Tiles but also boosts Specialists Food yields for Specialists - so you just end up with Gold Tiles and Specialists being roughly equivalent (I think ... I haven't totally done the maths on that). Encampments are much more straightforward - Specialists also give Cogs, which increases with the Military Academy, and so you're just putting those Cogs into your Project which further boosts the attraction of Specialists. For all three districts, you also have the issue about Great People Points again. So, yeah, I don't know. For Gold producing Cities, I usually just select Gold Focus, and then I might manually select Food Tiles if I want the City to grow for some reason.
I haven't thought through how Coastal City changes impact this, but I don't think they really do so far.
Holy Sites. I think these guys are basically the same as the "Gold" districts, except it's faith instead of gold. You'll obviously prefer Holy Site Projects if you're rushing to Found a Religion. After than, I'm not sure. Specialists give +2 to +3 Faith and via Projects you get 0.15 Faith per Cog. I think Specialists are better again, but I don't know if the excess Great Prophet Points you generate via Holy Site Projects also convert to Faith which would change things if it did.
Industrial Zones. Okay, these guys are very different, because (1) you're now just comparing Cogs from Tiles to Cogs from Specialists, and (2) IZ Projects don't give yields, instead they just power your City. The power effect of IZ Projects is actually kinda weird when you think about it - you generate Pollution Free Power (Huzzah!), but because you're running a Project your City can't actually produce anything else (Boo!). So, what you're really doing is just Powering Tier 4 Buildings etc. to get extra Yields from those buildings. (Oh God... do I also need a Powered Tier 4 Buildings v Projects v Specialists Thread).
Anyway. Basically, I don't think it's meaningful to compare IZ Specialists and Projects. Instead, I think with IZ Specialists you basically just always choose Productive Citizens over Specialists (+4 to +5 production per Productive Citizen plus Food to support that Citizen, versus +3 to +4 for the Specialist). But, if you want cogs and you don't have any more good Productive Tiles, you can move Citizens to the IZ Specialists Slots to squeeze out more Hammers (e.g. if you've built an IZ in a High Food Flat Land City).
Other thoughts. I've limited this post to comparing like with like, e.g. Science Specialists v Science Projects, and I've only looked at Satellite Cities. e.g. I'm usually not running Projects in my Core Cities, so I don't usually have to consider Specialists v Projects. Instead, I'm usually tossing up between slotting Specialists and gaining some extra Science or Culture at the cost of some Production and Growth, or just focusing on building whatever I'm building. I usually choose the later (with the hilarious result that, in my biggest Cities, everyone is a Peasant working the land and a Middle Class Professional working in my Cities and Boroughs - go figure?).
I've also ignored Governors and Policy Cards. e.g. some Governors and Cards give +% yield boosts, so you may want to focus on Specialists even more in those Cities to leverage the additional potential Specialist Yields.
[note: no doubt I've got the maths and or numbers and or theory crafting wrong or made other mistakes. Be gentle. I'll try to update / edit if anyone spots any howlers.]
Question is, am I better off assigning Citizens in my Satellite Cities to Productive Tiles to boost the Projects I am running, or should I assign the Citizens to Specialist slots?
My thoughts. Campus and Theatre Square. A Citizen assigned to a Campus and Theatre Specialists Slots ("Specialist Citizens") provide respectively +2 Science and +2 Culture. I think a Citizen working a Mine, Quarry or Lumbermill (a "Productive Citizen") will give me something like 4-5 Production depending on terrain, resources and tech level. Campus and Theatre Projects produce 0.15 Science and Culture per Cog of Production, so a Citizen working a Mine etc. is giving me around 0.6 to 0.75 Science or Culture via projects.
Campus and Theatre Square Specialists therefore seem generally better than running Projects, although there's some nuance here. Some tiles, e.g. Iron Mines, actually give science increasing the Science yield of a Productive Citizen vs Specialist Citizen. Specialists also can't support themselves with Food, and Specialists don't generate Great People Points (but given the City is still running Projects and I'm still getting GPP from Districts, Buildings etc., query whether the slight loss in GPP is worth the smaller Science or Culture Yield). The use case then gets better if you also have Research Labs and Broadcast Centres (an extra Science and Culture per Specialist Citizen).
Commercial Hubs, Harbours and Encampments. Okay, let's treat these as basically Gold Generators given both their Specialists and Projects generate Gold. The catch is Habour and Encampment Specialists also generate other Yields. These Specialists net you between +4 (CH) to +2 (H, E) Gold Per Specialist, with the Commercial Hub Specialists going up to +6 with a Stock Exchange. Using the Productive Tiles give you roughly 4-5 Production, a Productive Citizen is giving you 1.2 to 1.5 Gold via Commercial Hub Projects (CH Projects give 0.3 Gold per Cog) or 0.6 to 0.75.
Again, Specialists seem better, particularly for the Commercial Hub. The complication though is that for Harbours you'll often have lots of good tiles that just produce flat gold which may be better than Specialists. At the same time, Harbour Specialists also give food (which supports their Specialists). The Sea Ports then make everything a bit weird - it boosts Gold Yields for all Tiles but also boosts Specialists Food yields for Specialists - so you just end up with Gold Tiles and Specialists being roughly equivalent (I think ... I haven't totally done the maths on that). Encampments are much more straightforward - Specialists also give Cogs, which increases with the Military Academy, and so you're just putting those Cogs into your Project which further boosts the attraction of Specialists. For all three districts, you also have the issue about Great People Points again. So, yeah, I don't know. For Gold producing Cities, I usually just select Gold Focus, and then I might manually select Food Tiles if I want the City to grow for some reason.
I haven't thought through how Coastal City changes impact this, but I don't think they really do so far.
Holy Sites. I think these guys are basically the same as the "Gold" districts, except it's faith instead of gold. You'll obviously prefer Holy Site Projects if you're rushing to Found a Religion. After than, I'm not sure. Specialists give +2 to +3 Faith and via Projects you get 0.15 Faith per Cog. I think Specialists are better again, but I don't know if the excess Great Prophet Points you generate via Holy Site Projects also convert to Faith which would change things if it did.
Industrial Zones. Okay, these guys are very different, because (1) you're now just comparing Cogs from Tiles to Cogs from Specialists, and (2) IZ Projects don't give yields, instead they just power your City. The power effect of IZ Projects is actually kinda weird when you think about it - you generate Pollution Free Power (Huzzah!), but because you're running a Project your City can't actually produce anything else (Boo!). So, what you're really doing is just Powering Tier 4 Buildings etc. to get extra Yields from those buildings. (Oh God... do I also need a Powered Tier 4 Buildings v Projects v Specialists Thread).
Anyway. Basically, I don't think it's meaningful to compare IZ Specialists and Projects. Instead, I think with IZ Specialists you basically just always choose Productive Citizens over Specialists (+4 to +5 production per Productive Citizen plus Food to support that Citizen, versus +3 to +4 for the Specialist). But, if you want cogs and you don't have any more good Productive Tiles, you can move Citizens to the IZ Specialists Slots to squeeze out more Hammers (e.g. if you've built an IZ in a High Food Flat Land City).
Other thoughts. I've limited this post to comparing like with like, e.g. Science Specialists v Science Projects, and I've only looked at Satellite Cities. e.g. I'm usually not running Projects in my Core Cities, so I don't usually have to consider Specialists v Projects. Instead, I'm usually tossing up between slotting Specialists and gaining some extra Science or Culture at the cost of some Production and Growth, or just focusing on building whatever I'm building. I usually choose the later (with the hilarious result that, in my biggest Cities, everyone is a Peasant working the land and a Middle Class Professional working in my Cities and Boroughs - go figure?).
I've also ignored Governors and Policy Cards. e.g. some Governors and Cards give +% yield boosts, so you may want to focus on Specialists even more in those Cities to leverage the additional potential Specialist Yields.
[note: no doubt I've got the maths and or numbers and or theory crafting wrong or made other mistakes. Be gentle. I'll try to update / edit if anyone spots any howlers.]