are the Aztecs way better at slow pace??

Jim Bro

Emperor of Quebec
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i was just wondering if the Aztecs (and other cultural civs too) are better at marathon speed. Personally, i hate this civ's unique ability (i just don't think it's a good civ) and was wondering if it makes a difference to play slow with them. more turns = more units = more deaths = more sacrificial captives = more culture isn't it?? plz share your thoughts.
 
Well on slower paces the culture costs for SPs are increased, so I might say that they are better on slower paces yes.
 
The Aztec bonus I don't think it scales with speeds. In any case were the Aztecs truly shine is in higher difficulties, in order to win they must be constantly killing and puppeting, and only the higher difficulties will provide a steady enemy count.
 
jaguars...come on
Warriors who can heal 2HP after each kill is quite nice & helps in clearing out nearby camps easily. And they are great in forests/jungles. Once upgraded to swords, you can take down few cities with them easily. (Note that I play TBC)
 
Jaguars are absolutely amazing. Build them early and wipe out barbs. I will skip a scout completely as them and make a Jag my first build. Early SPs come faster than anyone save for France, and the 2hp healing let's you kill more barbs. Upgrade to swords and commence to puppet. The floating garden is right up there with bazaar for first tier UBs. You can grow a downright scary capital, fast with early Landed Elite from the culture kills and the UB.
 
I used their cultural ability as a boost, not as a determinative factor. In other words, when other powers inevitably declared war on me, I gained culture to help me with my cultural victory, but I mostly relied on keeping my empire small and building cultural improvements.
 
They're actually worse. The SP cost is increased but the amount of culture gained from enemies is not. It may turn out that you end up killing (slightly) more enemies than before (remember, the build times are increased for units as well) but you still end up with a much lower % gain.

I'm hoping this is fixed in a patch/expansion sometime in the future.
 
I love the Aztecs. I completed a game as them with the new patch yesterday. Conquest victory, Prince, standard pangaea map, Marathon. Good unique building, plenty of flavour. Unique playstyle that rewards constant warfare, killing, razing cities and pillaging.

Good UB too.

Nothing wrong with them - humble opinion from a non-hardcore gamer here. (It took me about 8 hours to win that game. :) )
 
i was just wondering if the Aztecs (and other cultural civs too) are better at marathon speed. Personally, i hate this civ's unique ability (i just don't think it's a good civ) and was wondering if it makes a difference to play slow with them. more turns = more units = more deaths = more sacrificial captives = more culture isn't it?? plz share your thoughts.

Like Songhai, Germany and the Ottomans, they do better with raging barbs.
 
floating gardens are sweet... I had a size 53 city with aztec... so glad I moved that one tile to settle my city on river.
 
The only great thing about that craddle of civilization maps is the americas map, man talk about jungles everywhere!, sky rockets in flight, azter delight!
 
One of the most satisfying games I ever had was as the Aztecs on a lakes map. Because of the floating gardens, the cities grew very big, and I won easily in the early 300s turn.
 
jaguars...come on


Jaguars are an amazing unit. Skip the scout, take two out together to gangbang barbs with honour tree +6 culture per kill, load up on money/policies/promotions this way. I generally build about 5 of them with a couple of archers, have a settler build to time with iron working, hook up the iron, upgrade to swords. At this point I have 5 swords with a load of experience from barbarian killing duty, who ignore terrain cost of forest/jungle and heal 2 points on killing enemy units. Backed up with a couple of archers you can sweep through the AI very quickly.

In my first attempt taking them into an Immortal game today, pangaea standard size, normal everything, I managed to wipe out Ram and Gandhi and starting on Kamehameha (yeah, I know, lucky neighbours to have!) having taken one city after they declared on me. Been in pretty much constant war all game, lost only one unit, attacking gandhi's capital which had the great wall and screwed up my chance of retreating to heal.
 
In answer to your original question, it depends. Ultimately, you'd have to calculate how many units/turn you kill on average on each game speed. Since marathon is supposed to have 3x as many turns as standard, as well as policies costing 3x as much, you'd have to kill 3x as many units over the course of the game to gain equal value. Anything more is gain, anything less is loss. This ignores relative value of course. Maybe you can kill more then 3x as many early with raging barbs, which in turn means you'll be further ahead in policies earlier in the timeline.

As for the Aztec sucking, no. Floating gardens are great. Jaguars with a free 2 HP heal per kill are nice, since that carries over. If properly upgraded they turn into barb/unit killing machines that never have to stop and heal. Their UA is nice if you use it. It's one of those UAs that gets increasingly good the harder the difficulty because there's more to kill.

What I do with the Aztecs that generally works like a charm is take Liberty until I get my free Settler and Worker, then take the right side of Honor (the culture duplication from barbs with Aztec/Honor opener is awesome). I will build mostly Jags and try to Rex to 4-5 cities. Barb hunt like crazy and head for Ironworking A.S.A.P. With about 6 Jags, and hopefully some iron to upgrade them, I can usually take out my nearest neighbor (usually a few archers thrown in as well). After that it's smooth sailing. I connect my luxuries, garrison my troops for happiness, build up my cities with floating gardens and play the diplomat with all my resources for a while. I then have the ability to choose whether to go for domination or space race.
 
you'll get less overall culture due to killing less units, but jaguars and the units they upgrade to are easier to level up and keep around - in other words the standard benefits of playing on marathon apply.
 
I absolutely love the Aztecs for cultural games. Floating gardens are perfect for going tall, Jags are perfect for ganging up on barbs and speeding up early policies, and any time an AI war decs you to try and whipe you out, they only hasten your victory :)
 
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