OTAKUjbski
TK421
You are talking about a relatively small force there. I once tried to invade a whole continent and was moving up with about 10-15 infantry, 3-4 Artillery. Was all I had got. It was so annoying to move them across the sea and being kicked out of it every few klicks, because some worker in wheretheheckisthan wanted to know what to do next.![]()
QFT.
9 units (12 including the escorts) doesn't feel like much. My first naval experience was more like what Teodosio reports -- 6 Tanks, 10 Infantry, 6 Artillery, 4 Destroyers, 2 Carriers (-ish ... iirc).
My last experience was with about half as many. It wasn't nearly as annoying, but I couldn't stop thinking the whole time, "This is stupid. All I need is a frickin Transport."
When the troops reached their destinations I micro-managed the actual landing since there were enemy troops on the beaches.
This is one thing I definitely like about the current embark rules. In cIV, landings were too simple, because you only needed one tile to land from and one to land on. Boring.
I like how once all the troops are finally there, you have to spend time bombarding troops along the coast before landing a couple times to establish a front on the beach. (Assuming relative tech parity, of course.)
I just hate the process of getting them all there.