Azem.Ocram
King
I had an idea to make a Beyond Earth Total Conversion Mod for Civilization VI once its first expansion and mod tools were released. However, Abade69 told me that most of what I want to accomplish are doable in CivBERT.
Are these possible to mod?
Unimproved terrain unworkable until a certain level of Harmony is reached
(I think 3 sounds good)
Victory assistance tile wonders
(super mind stem, earth colonist booster, trade routes making a new victory)
United Nations + Diplomatic Victory
Tile Wonders unrelated to victory
(Civilopedia has talked about some wonders taking up a lot of space and the art for them exists, they show up in the corners)
National Wonders
Affinity Ideologies
(6 Ideologies, no pressure to change, tenets depend on affinity levels in the chosen affinity or two if hybrid)
Housing & Local Happiness/Amenities
(creates another cap)
Neighborhoods
(grow denser as they are worked longer - maybe use the trading post to town code as used in Civ5)
(provide local happiness dependent on terrain and improvements)
(each neighborhood expands workable distance for its city by 1 tile or acts as a mini-city with its own radius)
(I drew some sketches and modeled some 3D art on how they might look like in the 6 styles at different levels)
Return of resource trading
Return of favors
I already know that new techs, new affinity levels, new improvements, new victories, new buildings, and new terrain (with map scripts) are possible.
Are these possible to mod?
Unimproved terrain unworkable until a certain level of Harmony is reached
(I think 3 sounds good)
Victory assistance tile wonders
(super mind stem, earth colonist booster, trade routes making a new victory)
United Nations + Diplomatic Victory
Tile Wonders unrelated to victory
(Civilopedia has talked about some wonders taking up a lot of space and the art for them exists, they show up in the corners)
National Wonders
Affinity Ideologies
(6 Ideologies, no pressure to change, tenets depend on affinity levels in the chosen affinity or two if hybrid)
Housing & Local Happiness/Amenities
(creates another cap)
Neighborhoods
(grow denser as they are worked longer - maybe use the trading post to town code as used in Civ5)
(provide local happiness dependent on terrain and improvements)
(each neighborhood expands workable distance for its city by 1 tile or acts as a mini-city with its own radius)
(I drew some sketches and modeled some 3D art on how they might look like in the 6 styles at different levels)
Return of resource trading
Return of favors
I already know that new techs, new affinity levels, new improvements, new victories, new buildings, and new terrain (with map scripts) are possible.