isnorden
Amnesiac Modder
A few unit types I was thinking of adding to BNW, after seeing too many Settlers and religious units die (especially at sea):
Is coding any of the above possible without DLL hacks? If you know, I'd appreciate any help you can offer. Thank you!
- Crusader: Combat strength and maintenance costs similar to a Spearman; does not upgrade. May spread an existing religion once, although this destroys the Crusader. Must be bought with Faith; costs 125% of a standard Missionary's value. Requires the Theology tech.
- Missionary Ship: Move of 3; defensive strength only, does not upgrade. Can spread an existing religion to adjacent coastal cities; vanishes after 2 uses. Must be bought with Faith; costs 125% of a land-based Missionary's value. Requires the Astronomy tech (for long-distance sailing).
- Colony Ship: Move of 3; defensive strength only, does not upgrade. Can found cities on adjacent coastal tiles (if no other rule forbids a city there). Costs 125% of a land-based Settler's value; requires the Astronomy tech.
- Pioneer: a Scout with the additional ability to found cities (in suitable locations, of course). Does not upgrade; costs 150% of a normal Settler's value. Requires the Construction tech (for building shelters in out-of-the-way places).
Is coding any of the above possible without DLL hacks? If you know, I'd appreciate any help you can offer. Thank you!