Are Unique Improvements worth building?

AsparustheSaiyan

Chieftain
Joined
Feb 14, 2019
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So with the patch release UI such as the Sphinx, the Chateau and the great wall got changes for better or worse.

My question is do you think the changes made to them make them worth building now?

Because I've got to say... I've seen some pretty crazy yields out of the great wall so far lol.
 
Totally worth it in many cases. I love planning terrace farms as Inca.
 
Worth it is very subjective. If you play for efficiency then a lot of them aren't. If you find it fun to get up a long uninterrupted wall for the heck of it (like me) then knock yourself out.
And they aren't created equally. The Scythian one doesn't compare to those of the Cree or Australia.
 
Nice! What do you think of the great wall now?

Actually I have never played China and I don't really know how the Great Wall works in practice. But a common terrace farm (2 adjacent mountains) is likely to give you tile + 3 food + 2 production (aqueduct) and 0.5 housing. It has the potential to provide +5 food (4 mountains) and +4 production (2 aqueducts). A terrace farm can in many cases outperform mines in production value alone (at least until late game) while also providing food and housing and without negative appeal. The first one also provides era score.
 
Stepwells (until you get adjacency from farms), Polders, Mekewaps, Terrace Farms, Kampungs, Outback Stations are all worth spamming. The others I would be selective on until lategame because you want your citizens to work food tiles
 
Kampungs simply let you steamroll the world early on.
 
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