Peregrine
The Swift
No, you're not the only one who misses stacks/armies.
In Civ2, the problem was exemplified by this situation; a stack of 8 knights (4 attack/2 defense/2 movement) moves across a plains or grassland tile. It is attacked by a single Horseman (2 attack/1 defense/2 movement). The horseman unit wins and the entire stack of knights is killed. Unacceptably innacurate and entirely unrealistic. One of the elements in CIV that I was very happy to see was the implementation of dense stacking, where the loss of the single unit in the stack did not eliminate the entire army. Makes perfect sense historically as well. Try as I might, I just can't see Assurbanipal or Alexander or Trajan or Belisarius or William I or Gustavus Adolphus or Frederick the Great saying, "No, you guys have to move over into the next region, miles and miles from here, because if you stayed, well, it'd be violating the stacking limits. Sorry. Stay in touch." Prior to the Napoeonic era, armies combined all elements and moved as a unit, whether we are talking about the Roman Republic or the Mark of Brandenburg. 1upt isn't just a step backward, it's even WORSE than the problem w/Civ2. Poor handling, poor implementation, and apparently very little thought went into the 1upt design decision. It frankly seems like the spoiled indulgence of a rookie designer, an ego-centered decision to "do it my way" whether there is any merit there at all. Not historical. Not playable. Not AI-able. Not knowledgeable.
With every week that goes by, I am increasingly glad I refused to purchase the thing. It's a failure on sooooo many levels.
In Civ2, the problem was exemplified by this situation; a stack of 8 knights (4 attack/2 defense/2 movement) moves across a plains or grassland tile. It is attacked by a single Horseman (2 attack/1 defense/2 movement). The horseman unit wins and the entire stack of knights is killed. Unacceptably innacurate and entirely unrealistic. One of the elements in CIV that I was very happy to see was the implementation of dense stacking, where the loss of the single unit in the stack did not eliminate the entire army. Makes perfect sense historically as well. Try as I might, I just can't see Assurbanipal or Alexander or Trajan or Belisarius or William I or Gustavus Adolphus or Frederick the Great saying, "No, you guys have to move over into the next region, miles and miles from here, because if you stayed, well, it'd be violating the stacking limits. Sorry. Stay in touch." Prior to the Napoeonic era, armies combined all elements and moved as a unit, whether we are talking about the Roman Republic or the Mark of Brandenburg. 1upt isn't just a step backward, it's even WORSE than the problem w/Civ2. Poor handling, poor implementation, and apparently very little thought went into the 1upt design decision. It frankly seems like the spoiled indulgence of a rookie designer, an ego-centered decision to "do it my way" whether there is any merit there at all. Not historical. Not playable. Not AI-able. Not knowledgeable.

With every week that goes by, I am increasingly glad I refused to purchase the thing. It's a failure on sooooo many levels.