Canadian Bluebeer
King
They are just so fun to build, and it does feel good when you succeed in building them. Though it fills you with rage if you don't (especially if you lose by 3 or less turns). I can't help but build them, even if it isn't the best strategy. I want my empire to be grand, and an empire can't be grand if they don't have world wonders. Of course there's always the option of conquering the wonders you want. But sometimes you can't if they are too far away.
Wait, what? what nerf? I still build this, and I'm not aware of any nerf.
My list:
really really want:
Big Ben
Forbidden City
Potala Palace
Eiffel Tower
Ruhr Valley
Estadio (I can always get this if the game goes on long enough)
Venetian Arsenal (I don't often build many ships early on, usually only later, I like to pre-build some frigates and switch to them after this completes)
I will build these if I have a city available to do it:
Great Zimbabwe
Pyramids
Colossus
Alhambra (though I don't often build encampments early enough to get this)
Petra
Colosseum (lately the AI beats me to this nearly always, even on Prince)
The rest I don't care for. I don't go for early wonders. I do my initial conquests first. If Pyramids hasn't been built by the time I conquer a few cities, then I'll go for it. Same thing with Colossus/GLH.
All the ones that give a policy slot.
1) Big Ben
2 )Potala Palace
3) Alhambra
4) Forbidden City
5) Ruhr Valley. (really nice for Germany)
6) Estadio when doing huge or larger maps. So many cities, it's pretty much a must late game.
7) Venetian Arsenal: Huge maps means a lot of coastline to cover. More from Barbarians than anything else. Ships can only be in one place.
8) Mausoleum. I never used to get this, but now I do. The extra Engineer charges: I save the wonder builders till this thing is built. After than, I want a wonder, it's a zoom zoom.
The extra charges on Admirals also means yeah, extra ships. (also fun)
9/10) Pyramids/Petra if I have desert.
Eiffel Tower is a sometimes thing. If I'm ahead, I may tell a city to build it just to keep it busy. (usually when not enough pop for another district)
Most of the others aren't needed, but I'll go for some depending on the game.
First 8 are pretty much a must for me. 9/10 are situational. (sometimes I just cannot build them at all until someone else snags it. No desert)
(the numbers are NOT the priority by any means)