Quiz 2 (Promotions):
References are below the questions.
1. What are the most valuable Promotions? Why are they the most valuable?
In general, combat 1-5. It applies to nearly all combat situations. After that mobility1 for 1 move units and march for anything I want to attack with.
2. What are the least valuable Promotions? Why aren't they worth much?
-immunity to disease sticks out past the others. Once disease becomes an issue it's easily curable.(this could just be my play-style, but I've just never noticed an instance I couldn't cure a diseased unit/stack before it was a problem)
-amphibious is such a special circumstance that can usually be circumvented.
-spirit guide, I doubt I'll ever preempt a high ranked specialized unit in such a situation.
3. For promotions that you can gain by leveling, what are your favorites for each of the following categories? Are there exceptions to your preferred promotions?
1. Animal Units
If a move 1 unit, mobility 1, combat 1-4 otherwise then march
2. Arcane Units
Almost never give non-spell promotions to these units except mobility 1
3. Archery Units
Depends on the unit. Normal archers/longbowman, city defense 1-3 then medic 1 then combat. Heavy/Normal Crossbowman, mobility1 then combat 1-3 then march. Flurry, mobility 1-2 then combat 1-2 then march.
4. Beast Units
Same as Animal
5. Disciple Units
Dependant on mission. Disciples, mobility1. Priests, spell promotions then mobility1 then combat/march.
6. Melee Units
Same as Animal with a slight lower regard to mobility 1
7. Mounted Units
Combat 1-5, except Flanking 1-3 first for units that start with 35%+ withdraw. Then march, almost never mobility.
8. Naval Units
If globe bonus hasn't come up yet, first 1 or 2 caravels get navigation priority(if exp is available). Combat 1-2 then navigation1(need flanking1 first?) for 2 or less cargo units. Cargo units get navigation1 then cargo. I don't remember which promotions are which re: the toggable docking promotions, they coincide with their above mission.
9. Recon Units
Depends on the game and era. With animals still spawning, combat1, subdue animal. Once orcs spawn, drop subdue animal for shock1/mobility1/Woodsman1. Mid/Late game mobility/sentry have priority. Assassins Mobility1 then combat 1-3 then march. Shadows mobility 1-2, combat 1-3, march.
10. Siege Weapons
I promote each one a little different tbh
Any promotion they have access to can come in handy. When exp is tight for only 1 promotion, combat 1 or City Raider 1.
4. What promotions will you use only in certain situations (and what are those situations)?
-Amphibious: Early game in/near a city with a river near for 1-2 units with move 2(or mobility 1) and some combat promotions.
-Immunities/Resists: Never actually used these yet, but only against a highly specialized civ or a single unit I'm going to have a hard time with.
-Courage: usually only near an enemy with fear(archeon).
-Heavy: never used it, only for a city defense unit. Maybe with a siege stack if it doesn't reduce the unit to 0 move.
-Mutated: I hate this
Most of the time I try it out I just want to delete and rebuild the units its cast on. I supposed when all else is lost or you have a surplus of units/production during build up(<- the reason I didn't list it in least valuable).
-Water Walking: probably very useful in multi-player. Crossing to another coast-tied continent without access to a boat. Maybe for coastal defense.
-Valor: Farming exp? A very everquestish promotion =p
-Loyalty: vs slavery civs
5. For what promotions will you gain a spell just so you can use that promotion?
Stoneskin, Spiritual Hammer, Shield of Faith, Poisoned Blade, Flaming Arrows, Enchanted Blade.
6. For what promotions will you gain a unit just so you can use that promotion?
Command, Accuracy, Barrage, Blitz, Subdue Animal(when animals around), Forest Stealth, Plague Carrier, Recruiter, Taskmaster, Trainer, Werewolf.
7. Do you choose the units you upgrade based on their promotions? If so, what are your preferred units to upgrade based on promotions? Are there units you never upgrade based on their (presumably negative) promotions?
I don't think I grasp all of that, will have to come back to it?
8. Do you promote proportionally (i.e. Promote 1/2 your units to attack cities, and the other 1/2 to defend them, or something like that)? If so, what are the rules you use, and when do you use them?
Early game, 2 defenders per city. During war-time or preemptively border cities have 4-5 defense units, 1 of which has medic1 or higher, at least 1 with move 2+ and promoted more in line for offense(stragglers). Everything above my comfort level for defense, is offense based.
9. Do you promote your Heroes any differently than non-Hero units? If so, what Hero(s), and how do you promote them?
Each hero???
I'll edit this later?. In general Mobility 1 then combat 1-5 then heroic strength 1-2 then march then their specials.
10. Do you use methods to gain free (or cheap) XP for your units? If so, what are those methods?
Is this a civic combo/building priority question? Outside of that, I'll try to keep/cycle a few units in a forest tile(+hill if able) outside borders in early game to 'farm' barbarians(of course, someones barbarians already route around them and prioritize pillaging
)
11. What methods do you use to grant your units free promotions? Which promotions do you do this with?
Arcane: mobility1 for initial, second mana source if for priority mana.
12. Are there units that you'll destroy if you cannot easily remove a (negative) promotion? Do you use them differently if they have a (negative) promotion? In either case, note the (negative) promotion.
Doubt I'd ever delete a unit from a negative promotion in war-time.
-Diseased/Plagued: remove from non-diseased stack, wait for cure.
-Poisoned: in stack, wait for full health. Outside stack, retreat to city or safe spot if not close and wait for full health.
-Rooted: stack another unit with it till it passes or the unit is safe.
-Rusted: attacks last or prioritized for banzai.
13. What Crew promotions do you use, and in what circumstances?
See Naval
14. If you use the Weapon Type promotions, where do you produce Forges and Weaponsmiths to gain these promotions? Under what conditions will you not immediately upgrade the weapon type of a unit?
Forges are the highest priority on build queues once available. Weaponsmiths in high production cities and in cities far away from them(at least one in an area). I keep a minimum of defenders in a city, for upgrades in cities without a weaponsmith another unit travels to it before one leaves to upgrade(an offense based unit usually does this). In war-time I'll pull back one stack at a time, though this is usually timed not to matter.
References are below the questions.
1. What are the most valuable Promotions? Why are they the most valuable?
In general, combat 1-5. It applies to nearly all combat situations. After that mobility1 for 1 move units and march for anything I want to attack with.
2. What are the least valuable Promotions? Why aren't they worth much?
-immunity to disease sticks out past the others. Once disease becomes an issue it's easily curable.(this could just be my play-style, but I've just never noticed an instance I couldn't cure a diseased unit/stack before it was a problem)
-amphibious is such a special circumstance that can usually be circumvented.
-spirit guide, I doubt I'll ever preempt a high ranked specialized unit in such a situation.
3. For promotions that you can gain by leveling, what are your favorites for each of the following categories? Are there exceptions to your preferred promotions?
1. Animal Units
If a move 1 unit, mobility 1, combat 1-4 otherwise then march
2. Arcane Units
Almost never give non-spell promotions to these units except mobility 1
3. Archery Units
Depends on the unit. Normal archers/longbowman, city defense 1-3 then medic 1 then combat. Heavy/Normal Crossbowman, mobility1 then combat 1-3 then march. Flurry, mobility 1-2 then combat 1-2 then march.
4. Beast Units
Same as Animal
5. Disciple Units
Dependant on mission. Disciples, mobility1. Priests, spell promotions then mobility1 then combat/march.
6. Melee Units
Same as Animal with a slight lower regard to mobility 1
7. Mounted Units
Combat 1-5, except Flanking 1-3 first for units that start with 35%+ withdraw. Then march, almost never mobility.
8. Naval Units
If globe bonus hasn't come up yet, first 1 or 2 caravels get navigation priority(if exp is available). Combat 1-2 then navigation1(need flanking1 first?) for 2 or less cargo units. Cargo units get navigation1 then cargo. I don't remember which promotions are which re: the toggable docking promotions, they coincide with their above mission.
9. Recon Units
Depends on the game and era. With animals still spawning, combat1, subdue animal. Once orcs spawn, drop subdue animal for shock1/mobility1/Woodsman1. Mid/Late game mobility/sentry have priority. Assassins Mobility1 then combat 1-3 then march. Shadows mobility 1-2, combat 1-3, march.
10. Siege Weapons
I promote each one a little different tbh

4. What promotions will you use only in certain situations (and what are those situations)?
-Amphibious: Early game in/near a city with a river near for 1-2 units with move 2(or mobility 1) and some combat promotions.
-Immunities/Resists: Never actually used these yet, but only against a highly specialized civ or a single unit I'm going to have a hard time with.
-Courage: usually only near an enemy with fear(archeon).
-Heavy: never used it, only for a city defense unit. Maybe with a siege stack if it doesn't reduce the unit to 0 move.
-Mutated: I hate this

-Water Walking: probably very useful in multi-player. Crossing to another coast-tied continent without access to a boat. Maybe for coastal defense.
-Valor: Farming exp? A very everquestish promotion =p
-Loyalty: vs slavery civs
5. For what promotions will you gain a spell just so you can use that promotion?
Stoneskin, Spiritual Hammer, Shield of Faith, Poisoned Blade, Flaming Arrows, Enchanted Blade.
6. For what promotions will you gain a unit just so you can use that promotion?
Command, Accuracy, Barrage, Blitz, Subdue Animal(when animals around), Forest Stealth, Plague Carrier, Recruiter, Taskmaster, Trainer, Werewolf.
7. Do you choose the units you upgrade based on their promotions? If so, what are your preferred units to upgrade based on promotions? Are there units you never upgrade based on their (presumably negative) promotions?
I don't think I grasp all of that, will have to come back to it?
8. Do you promote proportionally (i.e. Promote 1/2 your units to attack cities, and the other 1/2 to defend them, or something like that)? If so, what are the rules you use, and when do you use them?
Early game, 2 defenders per city. During war-time or preemptively border cities have 4-5 defense units, 1 of which has medic1 or higher, at least 1 with move 2+ and promoted more in line for offense(stragglers). Everything above my comfort level for defense, is offense based.
9. Do you promote your Heroes any differently than non-Hero units? If so, what Hero(s), and how do you promote them?
Each hero???

10. Do you use methods to gain free (or cheap) XP for your units? If so, what are those methods?
Is this a civic combo/building priority question? Outside of that, I'll try to keep/cycle a few units in a forest tile(+hill if able) outside borders in early game to 'farm' barbarians(of course, someones barbarians already route around them and prioritize pillaging

11. What methods do you use to grant your units free promotions? Which promotions do you do this with?
Arcane: mobility1 for initial, second mana source if for priority mana.
12. Are there units that you'll destroy if you cannot easily remove a (negative) promotion? Do you use them differently if they have a (negative) promotion? In either case, note the (negative) promotion.
Doubt I'd ever delete a unit from a negative promotion in war-time.
-Diseased/Plagued: remove from non-diseased stack, wait for cure.
-Poisoned: in stack, wait for full health. Outside stack, retreat to city or safe spot if not close and wait for full health.
-Rooted: stack another unit with it till it passes or the unit is safe.
-Rusted: attacks last or prioritized for banzai.
13. What Crew promotions do you use, and in what circumstances?
See Naval
14. If you use the Weapon Type promotions, where do you produce Forges and Weaponsmiths to gain these promotions? Under what conditions will you not immediately upgrade the weapon type of a unit?
Forges are the highest priority on build queues once available. Weaponsmiths in high production cities and in cities far away from them(at least one in an area). I keep a minimum of defenders in a city, for upgrades in cities without a weaponsmith another unit travels to it before one leaves to upgrade(an offense based unit usually does this). In war-time I'll pull back one stack at a time, though this is usually timed not to matter.