Are you a Smarter Orc? (Quizzes towards a better AI)

Quiz 2 (Promotions):
References are below the questions.

1. What are the most valuable Promotions? Why are they the most valuable?
In general, combat 1-5. It applies to nearly all combat situations. After that mobility1 for 1 move units and march for anything I want to attack with.
2. What are the least valuable Promotions? Why aren't they worth much?

-immunity to disease sticks out past the others. Once disease becomes an issue it's easily curable.(this could just be my play-style, but I've just never noticed an instance I couldn't cure a diseased unit/stack before it was a problem)
-amphibious is such a special circumstance that can usually be circumvented.
-spirit guide, I doubt I'll ever preempt a high ranked specialized unit in such a situation.
3. For promotions that you can gain by leveling, what are your favorites for each of the following categories? Are there exceptions to your preferred promotions?
1. Animal Units
If a move 1 unit, mobility 1, combat 1-4 otherwise then march
2. Arcane Units
Almost never give non-spell promotions to these units except mobility 1
3. Archery Units
Depends on the unit. Normal archers/longbowman, city defense 1-3 then medic 1 then combat. Heavy/Normal Crossbowman, mobility1 then combat 1-3 then march. Flurry, mobility 1-2 then combat 1-2 then march.
4. Beast Units
Same as Animal
5. Disciple Units
Dependant on mission. Disciples, mobility1. Priests, spell promotions then mobility1 then combat/march.
6. Melee Units
Same as Animal with a slight lower regard to mobility 1
7. Mounted Units
Combat 1-5, except Flanking 1-3 first for units that start with 35%+ withdraw. Then march, almost never mobility.
8. Naval Units
If globe bonus hasn't come up yet, first 1 or 2 caravels get navigation priority(if exp is available). Combat 1-2 then navigation1(need flanking1 first?) for 2 or less cargo units. Cargo units get navigation1 then cargo. I don't remember which promotions are which re: the toggable docking promotions, they coincide with their above mission.
9. Recon Units
Depends on the game and era. With animals still spawning, combat1, subdue animal. Once orcs spawn, drop subdue animal for shock1/mobility1/Woodsman1. Mid/Late game mobility/sentry have priority. Assassins Mobility1 then combat 1-3 then march. Shadows mobility 1-2, combat 1-3, march.
10. Siege Weapons
I promote each one a little different tbh :D Any promotion they have access to can come in handy. When exp is tight for only 1 promotion, combat 1 or City Raider 1.
4. What promotions will you use only in certain situations (and what are those situations)?

-Amphibious: Early game in/near a city with a river near for 1-2 units with move 2(or mobility 1) and some combat promotions.
-Immunities/Resists: Never actually used these yet, but only against a highly specialized civ or a single unit I'm going to have a hard time with.
-Courage: usually only near an enemy with fear(archeon).
-Heavy: never used it, only for a city defense unit. Maybe with a siege stack if it doesn't reduce the unit to 0 move.
-Mutated: I hate this :confused: Most of the time I try it out I just want to delete and rebuild the units its cast on. I supposed when all else is lost or you have a surplus of units/production during build up(<- the reason I didn't list it in least valuable).
-Water Walking: probably very useful in multi-player. Crossing to another coast-tied continent without access to a boat. Maybe for coastal defense.
-Valor: Farming exp? A very everquestish promotion =p
-Loyalty: vs slavery civs
5. For what promotions will you gain a spell just so you can use that promotion?
Stoneskin, Spiritual Hammer, Shield of Faith, Poisoned Blade, Flaming Arrows, Enchanted Blade.
6. For what promotions will you gain a unit just so you can use that promotion?
Command, Accuracy, Barrage, Blitz, Subdue Animal(when animals around), Forest Stealth, Plague Carrier, Recruiter, Taskmaster, Trainer, Werewolf.
7. Do you choose the units you upgrade based on their promotions? If so, what are your preferred units to upgrade based on promotions? Are there units you never upgrade based on their (presumably negative) promotions?
I don't think I grasp all of that, will have to come back to it?
8. Do you promote proportionally (i.e. Promote 1/2 your units to attack cities, and the other 1/2 to defend them, or something like that)? If so, what are the rules you use, and when do you use them?
Early game, 2 defenders per city. During war-time or preemptively border cities have 4-5 defense units, 1 of which has medic1 or higher, at least 1 with move 2+ and promoted more in line for offense(stragglers). Everything above my comfort level for defense, is offense based.
9. Do you promote your Heroes any differently than non-Hero units? If so, what Hero(s), and how do you promote them?
Each hero??? :cry: I'll edit this later?. In general Mobility 1 then combat 1-5 then heroic strength 1-2 then march then their specials.
10. Do you use methods to gain free (or cheap) XP for your units? If so, what are those methods?
Is this a civic combo/building priority question? Outside of that, I'll try to keep/cycle a few units in a forest tile(+hill if able) outside borders in early game to 'farm' barbarians(of course, someones barbarians already route around them and prioritize pillaging :goodjob: )
11. What methods do you use to grant your units free promotions? Which promotions do you do this with?
Arcane: mobility1 for initial, second mana source if for priority mana.
12. Are there units that you'll destroy if you cannot easily remove a (negative) promotion? Do you use them differently if they have a (negative) promotion? In either case, note the (negative) promotion.
Doubt I'd ever delete a unit from a negative promotion in war-time.
-Diseased/Plagued: remove from non-diseased stack, wait for cure.
-Poisoned: in stack, wait for full health. Outside stack, retreat to city or safe spot if not close and wait for full health.
-Rooted: stack another unit with it till it passes or the unit is safe.
-Rusted: attacks last or prioritized for banzai.
13. What Crew promotions do you use, and in what circumstances?
See Naval
14. If you use the Weapon Type promotions, where do you produce Forges and Weaponsmiths to gain these promotions? Under what conditions will you not immediately upgrade the weapon type of a unit?
Forges are the highest priority on build queues once available. Weaponsmiths in high production cities and in cities far away from them(at least one in an area). I keep a minimum of defenders in a city, for upgrades in cities without a weaponsmith another unit travels to it before one leaves to upgrade(an offense based unit usually does this). In war-time I'll pull back one stack at a time, though this is usually timed not to matter.
 
What are the most valuable Promotions? Why are they the most valuable?
-For most troops, I try to get at least combat 3 to be able to fight any units that come around. Especially early on, when your injured axeman can get killed by an adept if he is too specialized. March is very important for attacking, so if I am going offensive, I will get it.

What are the least valuable Promotions? Why aren't they worth much?
-Amphobiuos, magic resistant Both are too case specific, and with seas as worthless as they normally are, you don't often find yourself looking to attack from a boat.

For promotions that you can gain by leveling, what are your favorites for each of the following categories? Are there exceptions to your preferred promotions?
Arcane Units: For any combat spellcaster (elemental or death mage, or conjuror), I get mobility and combat levels. Summoners always have spell extension, others sometimes do. The only exception are the mages that stay at home for buffing, etc.

Archery Units Usually used for defense, so either the city defense or hill, forest defense. Also more likely to specialize, having one in a stack with 80 against melee or archery or horses.

Disciple Units I usually focus on their spells and basic combat to keep them alive. After a while, will give them a city attack, so when city defenders are weakened, they can get easy XP.

Melee Units Get combat line and march. Only specialize when I know what I am fighting.

Mounted Units Withdrawal and moblity

Siege Weapons Combat line so they can attack and have a better chance of survival, getting more xp

What promotions will you use only in certain situations (and what are those situations)?
-Race only early on when I know there will be a war. Sentry for one in a stack.

For what promotions will you gain a spell just so you can use that promotion?
-chant and flaming arrows, any tier3 buff I can.

For what promotions will you gain a unit just so you can use that promotion?
-Marksman, subdue animal

Do you choose the units you upgrade based on their promotions? If so, what are your preferred units to upgrade based on promotions? Are there units you never upgrade based on their (presumably negative) promotions?
-I only promote how level units or under duress. I never promote trebuchet to cannon because it is stupid, the trebuchet is 10 times better.

Do you promote proportionally (i.e. Promote 1/2 your units to attack cities, and the other 1/2 to defend them, or something like that)? If so, what are the rules you use, and when do you use them?
-No city raider until I am ready to attack, then pick it up on the way to the city generally if possible. When I get enough combat levels (usually 3) I start to specialize a stack, making one forest dfense, one hill defense, the others either continue up combat line or go for anti-unit promos

Do you promote your Heroes any differently than non-Hero units? If so, what Hero(s), and how do you promote them?
-Any hero that is going to fight gets to the heroic strengths. If they are to travel with good defenders, they take the attack, otherwise attack and defense. Not until then do they specialize.

Do you use methods to gain free (or cheap) XP for your units? If so, what are those methods?
-Wolf farming for adepts and priests, when a city is badly injured any one who hasn't casted kills the weakened units.

What methods do you use to grant your units free promotions? Which promotions do you do this with?
-I don't micromanage much, so don't get any free promos from upgrade paths.

Are there units that you'll destroy if you cannot easily remove a (negative) promotion? Do you use them differently if they have a (negative) promotion? In either case, note the (negative) promotion.
-If unable to cure disease, I'll put him on a hill where he will get attacked.

What Crew promotions do you use, and in what circumstances?
-I don't like boats, but will give extra strength to defend resources or extra space for a raid.

If you use the Weapon Type promotions, where do you produce Forges and Weaponsmiths to gain these promotions? Under what conditions will you not immediately upgrade the weapon type of a unit?
-Forges pretty much everywhere, weaponsmith is rare for me, but usually only in 1-2 cities that will produce most things. I will only pull very high level units back to promote or give weapons if they are fighting.
 
Quiz 0 (Foundation):

1. What difficulty level do you typically play on in single-player?
-- Prince
2. Do you play multi-player?
-- very occasionally
3. What game speed do you use?
--Normal for SP, quick for MP
4. What map size do you use?
--small or standard
5. What map type do you use?
--Pangea, Highlands or FFH-Fractal
6. If you use any non-default game settings (such as no barbarians/raging barbarians) what are they?
-- Permanent Alliances, and I turn off time/altar victories
7. What version do you typically play?
--Latest
8. What Civilization(s) do you typically play?
--I tend to shuffle between civs a lot, but generally evil/neutral civs.

Quiz 2 (Promotions):

1. What are the most valuable Promotions? Why are they the most valuable?
-- Blitz, due to it's ability to clear large stacks of weak units quickly
-- Subdue animal for early spider strats
-- Mobility as it greatly increases the speed at which you can move through enemy territory
-- commando, see above
2. What are the least valuable Promotions? Why aren't they worth much?
--Any magic resistance. Why get 20% resistance for something you'll never even have to deal with?
-- Most first strike promos. Combat I-V gives better combat advantages.
-- Amphibious. Who ever attacks directly from ships/across rivers?
3. For promotions that you can gain by leveling, what are your favorites for each of the following categories? Are there exceptions to your preferred promotions?
1. Animal Units -- as these are generally spiders, forestry and straight combat is the way to go
2. Arcane Units -- Death 1, Fire 2, water 1, empower 1-5, chaos 2 if summoners
3. Archery Units -- City defense, Combat promos, hill defense if applicable
4. Beast Units -- straight combat
5. Disciple Units -- movement for disciples. Spells/combat otherwise
6. Melee Units -- mobility, combat, and shock/cover depending.
7. Mounted Units -- mobility for pillaging, cover II
8. Naval Units -- flanking in order to get navigation
9. Recon Units -- forestry to get invisibility, subdue animal
10. Siege Weapons - barrage

4. What promotions will you use only in certain situations (and what are those situations)?
-- Shock I and II for early game before mass defense archers come into play. Cover I and II after mass archer defense becomes the AI norm. If the barbs are really causing me grief i'll get the orc killing promo on a few units.
5. For what promotions will you gain a spell just so you can use that promotion?
-- Enchanted blade, regeneration
6. For what promotions will you gain a unit just so you can use that promotion?
-- Blitz, Marksman, subdue animal, obviously all spell promos
7. Do you choose the units you upgrade based on their promotions? If so, what are your preferred units to upgrade based on promotions? Are there units you never upgrade based on their (presumably negative) promotions?
-- I don't tend to upgrade units, as I run a high research low gold type of game.
8. Do you promote proportionally (i.e. Promote 1/2 your units to attack cities, and the other 1/2 to defend them, or something like that)? If so, what are the rules you use, and when do you use them?
-- I'll often promote 1/2 shock 1/2 cover with some as straight combat, if I forsee mixed armies.
9. Do you promote your Heroes any differently than non-Hero units? If so, what Hero(s), and how do you promote them?
-- I go straight for combat I-V and then heroic strength I and II
10. Do you use methods to gain free (or cheap) XP for your units? If so, what are those methods?
-- Leaving a fortified soldier overlooking a ruin/barrow, so he can farm exp
11. What methods do you use to grant your units free promotions? Which promotions do you do this with?
-- mana (death 1 especially), traits (raider for commando especially).
12. Are there units that you'll destroy if you cannot easily remove a (negative) promotion? Do you use them differently if they have a (negative) promotion? In either case, note the (negative) promotion.
--Plague. Any kind of disease will prompt me to immeadiately either destroy or suicide.
13. What Crew promotions do you use, and in what circumstances?
-- Longshoreman for exploring, Skeleton crew for settling or war landings, Buccaneers for defense.
14. If you use the Weapon Type promotions, where do you produce Forges and Weaponsmiths to gain these promotions? Under what conditions will you not immediately upgrade the weapon type of a unit?
--I always automatically upgrade weapon types, always. I try to produce a forge/weaponsmith in each city but if this isn't possible I will build them in main cities and supply defenders out from these cities.
 
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