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The eureka and inspiration system does more to make the games too similar, imo. Many of the boosts are must gets or you won't keep a reasonable pace, and that forces certain things to be done/built by specific turn deadlines almost every game.
 
The eureka and inspiration system does more to make the games too similar, imo. Many of the boosts are must gets or you won't keep a reasonable pace, and that forces certain things to be done/built by specific turn deadlines almost every game.

I'm of two minds about it as well. Sometimes I think it's a great idea adding depth to the game, and rewarding a deep knowledge of the trees and a forward thinking approach.

Then other times I feel like it's just there to actually try to eliminate much of the choice the trees present us. You know, telling us we can go where-ever we please, knowing full well there are only really a few viable paths open.

I spend all my time with this game looking for quirky strategies and synergies, and there are many don't get me wrong, but looking at the tree I feel there should be more, and this would be why.
 
It's hard to keep on playing at this moment for me.
Without Community Quick User Interface - CQUI mod, it is impossible.

There is not a whole lot of tension in the game and less meaningful choices that in civ4 times. The decisions would be move meaningful with any semblance of any AI that could play effectively.
Maybe an expansion or two can help,
For now, I'll probably head to EU4
 
It also necessitates incredibly tedious micromanagement of your research. I don't really enjoy constantly needing to switch the tech or civic I'm working on, and it's really angering when I miss a needed change to lose a turn or two worth of science or culture.
 
The eureka and inspiration system does more to make the games too similar, imo. Many of the boosts are must gets or you won't keep a reasonable pace, and that forces certain things to be done/built by specific turn deadlines almost every game.

I think this is pressure you are putting on yourself. And there is no optimal way through the trees, so I'm not sure why you think the changes in this area are making it less replayable!
 
Feudalism is probably the most important civic milestone in the game. As @Victoria has pointed out the difference between getting there on T60 or T90 is enormous, and you are only getting there on T60 if you hit every boost in good time.
 
I think this is pressure you are putting on yourself. And there is no optimal way through the trees, so I'm not sure why you think the changes in this area are making it less replayable!
There are some optimal beelines in both trees but the journey to them can differ depending on many things....

Play as England, try and take an early civ with archers but mainly push earlier science and ignore knights and push for frigate/redcoats. This game style suits England. It may not be the fastest game but it is fun and it is OP when done right... I mean those damn redcoat armies are scary and everywhere.

Play as Gorgo... do you push every civic or do you push killing more?... or both? A very early couple of hoplite can change your whole approach and style of play

Play as Catherine and push those spies, its a different game but you can steal all the techs you are missing, blessed is Kongo and Gilga!

Play as Fred and get the Mausoleum... those engineers become pretty awesome... with Bi Sheng and Ada you can have a 1 pop city with 6 districts

Does one have to play optimally to win? not even on deity.
 
Play as Fred and get the Mausoleum... those engineers become pretty awesome... with Bi Sheng and Ada you can have a 1 pop city with 6 districts
Yeah... And these districts are built after at least hundred turns, because production of new cities is ridiculously low :P
 
I still busy with X-Com 2 WotC, I'll go back to Civ VI after I finish my campaign, which probably will happen around when the next DLC/patch is out (I play really slow and been playing other games too).

To be honest, I'm not looking forward to play with this patch again. The main thing that I really don't want to deal with is how the AI have no respect for CSs, my last game the poor things got decimated. The CS envoys system is way too important in Civ VI to be basically removed from the game by an overly aggressive AI, I really don't like that and hope it get fixed. I also plan to go for cultural in my next game and being able to buy all the cultural items form the AI for nothing just make the whole thing pointless. The easy friendship agreements and impossible alliances also got old really fast, they need to revert that.
 
I've put Civ 6 down for a little bit in favor of Tekken 7 and GTAV. Definitely going to come back to this game though, think I'll try to beat all the scenarios soon. Also looking forward to new DLC/patch.
 
Sure the AI has issues and diplomacy currently sucks but I like so much more about the game
Stupid personalities and bad art are not a worry for me, Christ a million games are worse
I play in our living room surrounded by family so have no sound which probably helps
I like the bad as well as the good, I like losing as much as winning, this game works for me. Nothing around similar.
Civ V I loved and played 2k hours of but there is just so little choice in comparison... another fat science city, oh wow I am so great, look at my artillery go! I am a winner.

I love this game - my favorite so far. It has issues, but it's tons of fun. And I usually play in my study, with the TV on a football game or golf or some other show I'm watching [more listening to] while I play. So I don't have sound and don't have the leaders activation on. I obviously haven't the expertise or experience of Victoria, but I really like playing through each different civ, playing a large map with 10 civs and 16(?) city states, playing continents and only selecting the civ that I'm playing, all others being random. And I always just play the hand [starting location] that I'm dealt. I usually spend 2-3 weeks on a game, and I still have about 5 or 6 more civs to play through before I finish all the original ones. However, the wife is going out of town to babysit the g'kids, this week, so I might have to play a little more this weekend.
 
I haven't played more than two games since the Australia DLC was released. The game has fundamental flaws that continue to go unfixed and the only time they even pretend to care about the state of the game is when they're releasing more DLC. I can't be bothered to continue playing the game when so many issue persist for so long.
 
There are some optimal beelines in both trees but the journey to them can differ depending on many things....

Nothing compared to every previous edition of Civ.
 
Went back to civ 5 recently and I must say it is still better than civ 6. Possible strategies are more restricted but the mechanics of diplomacy, ideology pressure and cultural victories are still far more advanced than in Civ 6. Wonders and Great people are also more powerful and game-changing unlike the "nice to haves but not very important" approach in Civ 6.
 
Possible strategies are more restricted but the mechanics of diplomacy, ideology pressure and cultural victories are still far more advanced than in Civ 6. Wonders and Great people are also more powerful

Its the "Possible strategies are more restricted" that I struggle with going back. I end up taking the same old routes. I think because its easier to win in 6 I find myself drifting into all types of weird scenarios. V is a much more polished game as it should be and the big loss for me is the ideologies and UN... as for culture, sure the culture bombs are a different end mechanic that is nice but otherwise I do not feel V's culture victory is more advanced, just different.
I preferred the civics trees then to now, much more focused and a personality enhancer.
City States are far more powerful now and I did find them a bit unimportant in V.
I also find the walls and combat mechanics are more interesting now.
I quite like they way goody huts are not as strong, I used to hunt for them in 5 like a madman, in 6 they are nice but I am not going to change my strat for them.
I did enjoy V religion a lot more though and yeah those wonders are wonderful., so much so that you end up getting loads in one city which felt strange.
Its weird, I have now played as much VI as V in a much shorter time and I find V stale but still enjoy VI
I play a game of V every now and then just because I miss the graphics.
 
Went back to civ 5 recently and I must say it is still better than civ 6. Possible strategies are more restricted but the mechanics of diplomacy,

Which was good in 6 till the last patch...

ideology pressure

Added to 5 in an expansion...

and cultural victories are still far more advanced than in Civ 6. Wonders and Great people are also more powerful and game-changing unlike the "nice to haves but not very important" approach in Civ 6.

I think that (Wonders and Great people are also more powerful and game-changing) good as a much greater variety in 6 comes from civilization & leader abilities.
 
Which was good in 6 till the last patch...



Added to 5 in an expansion...



I think that (Wonders and Great people are also more powerful and game-changing) good as a much greater variety in 6 comes from civilization & leader abilities.

Sorry but I beg to differ. Diplomacy in Civ 6 was never a game changing factor and still isn't. If it's not powerful to make a significant difference it's not good. The fact that the world congress does not exist limits its potency even more. The penalties for friendship as well as the pervasiveness and profitability of war makes it quite useless. Perhaps you could elaborate on what aspects of it cause you to conclude it was good before and explain why those benefits overshadow the downsides. What benefit of befriending an AI could one possibly have that outweighs the benefit of conquering it?

Every iteration of a game is expected to be complete by itself and better than its predecessors. It is not fair for people who paid good money for the game to expect it to be good only after expansions are released. Civ 6 made a terrible mistake of attempting to revamp and fix things that were already good by removing them entirely.

With regards to why you think it good that Wonders and Great People are weaker. Since when was variety mutually exclusive to the strength of Wonders and Great People? Who dictated that they have to be withered down to bring out the strengths of unique civilizations? Perhaps you should explain why powerful Wonders and Great People destroy variety in the game when quite honestly they only brought about variety and excitment in Civ 5.

In fact, in order for varieties of strategy to exist the elements of the game that lend credibility to those strategies must all hold equal power, else only the most powerful ones would be even considered for playing. Case in point; warmongering. If warmongering is so successful now, there must be other strategies that can achieve the same efficient results, or else that ends up as the only efficient way to play which inevitably leads to boredom.

Its the "Possible strategies are more restricted" that I struggle with going back. I end up taking the same old routes. I think because its easier to win in 6 I find myself drifting into all types of weird scenarios. V is a much more polished game as it should be and the big loss for me is the ideologies and UN... as for culture, sure the culture bombs are a different end mechanic that is nice but otherwise I do not feel V's culture victory is more advanced, just different.
I preferred the civics trees then to now, much more focused and a personality enhancer.
City States are far more powerful now and I did find them a bit unimportant in V.
I also find the walls and combat mechanics are more interesting now.
I quite like they way goody huts are not as strong, I used to hunt for them in 5 like a madman, in 6 they are nice but I am not going to change my strat for them.
I did enjoy V religion a lot more though and yeah those wonders are wonderful., so much so that you end up getting loads in one city which felt strange.
Its weird, I have now played as much VI as V in a much shorter time and I find V stale but still enjoy VI
I play a game of V every now and then just because I miss the graphics.

Well I think both Civ 5 and 6 have a strong lack of variety in strategy. They just both favor that one thing that everybody has no choice but to go for if they wanted efficient play. Trying out other strategies beside conquering and non-stop expansion in Civ 6 is like playing liberty and piety in Civ 5. Nice to play but just too weak. I have no idea why they like to limit gameplay that way.

I'll have to correct myself on the Cultural Victory part I was really referring to Cultural Power as a whole that was also expressed in the form of ideology pressure. I thought it was really cool that you could engage in a power struggle without force of arms. The same can be said of embargoes and luxury bans made possible through the world congress. The fact that you could use religion and the world congress to boost cultural victories was awesome as well.

It is very true that City States are far more interesting in Civ 6 but many of them are just intentionally plain underpowered and the AI has a terrible habit of just eating them up plus they're too random to be a staple in any strategy...unreliable things really just can't be counted on unfortunately.
 
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efficient way to play
Anything done in the most efficient way leads to boredom eventually because you are walking the same path.
VI has more ability to win without being efficient currently and therefore allows for more variety
... I also liked the air combat in V more ... still the game bores me
 
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