This just came to mind, right after reading about @rhodie's frustrations with the apparently impossible task of making the AI use Aircraft Carriers realistically. And we can also jump up and down, screaming about Artillery, or Armies (and it can't just be me, right... ? ) (And a disclaimer to rhodie - Old Comrade, I'm afraid this won't help your particular problem, at all.)
Simply by playing a game of Civ, we're already accepting its many, insurmountable abstractions, like, say, Artillery ( )
Let's talk about several which are built into naval operations, starting with movement:
The Earth's circumference is about 25,000 miles / 40,000 km.
That all being said, two other aspects of the evolution of naval warfare came to mind:
As well demonstrated in the Pacific in WW2, the range of a flimsy Aircraft Carrier's airplanes against the Yamato more than doubled down on that.
I'm not going to suggest any specific numbers or multiples here; merely provide the info below.
For the record, I've always been against giving a battleship an "unrealistic" range of, say, 3 ties - 300 miles.
Not any more.
Simply by playing a game of Civ, we're already accepting its many, insurmountable abstractions, like, say, Artillery ( )
Let's talk about several which are built into naval operations, starting with movement:
The Earth's circumference is about 25,000 miles / 40,000 km.
- Therefore, on a 256 x 256 Civ map, each tile (well, OK, at the Equator anyway) is 100 miles.
- It's just over 3,000 miles (4,800 km) from London UK to Colonial Boston. On that same Civ map, that's 30 tiles.
- In the 18th Century, it took a frigate about 4 weeks to make the journey.
- In the "vanilla" Civ game, a Frigate has a MF of 5 at a point in game when 1 Turn might equal 10 years ...
- ... I'm hoping I've made my point.
That all being said, two other aspects of the evolution of naval warfare came to mind:
- On a strategic level, an unmoved ship (or, more precisely, whatever you perceive that Unit to be - A single ship. A task force? A fleet?) is unlikely to simply hang out at the dockyard for a decade. It's far more likely for or it (or perhaps some of the unit's constituent ships, able to readily signal the rest of the Unit, as needed.)
- Advances in the evolution of naval combat technology in the game are, primarily, rolled up into AF and DF, and maybe MF and the "Invisible" attributes. Basically thicker armor and heavier guns.
As well demonstrated in the Pacific in WW2, the range of a flimsy Aircraft Carrier's airplanes against the Yamato more than doubled down on that.
I'm not going to suggest any specific numbers or multiples here; merely provide the info below.
Spoiler Naval Gun Ranges 1700 - 1945 :
For the record, I've always been against giving a battleship an "unrealistic" range of, say, 3 ties - 300 miles.
Not any more.