kochman
Deity
- Joined
- Jun 8, 2009
- Messages
- 10,818
I like the initial concept, with some tweaks. For example, #2... doesn't matter who recognizes it, if it is a civ, it is a civ. I understand what you mean, so the slightest rebellion can't be considered now a new civ. It should have to be a pretty major thing.I have been away from Civ for a while (at school), so I've had time to think...
Would anybody like to see civil wars in Civ? I know this has been suggested before, but not in this way:
1. When a civ breaks apart, the mother civ cannot just ignore it -like the AIs probably would. The rebelling land is seen as 'theirs' and the civ will do whatever it can to regain the land.
2. When a country gets split, the new 'independent' nation is not a 'civ', in the diplomatic sense. The only way for it to be recognised by other civs to be a true civ is if it shows a definite edge against its mother country -either by having a stronger military, or simply fighting to a draw.
3. When this happens, the rebels are recognised in diplomatic relations and can carry on just like any other civ. This allows other civs to join the fight for or against the new civ.
I think having this would be good if you have disgruntled cities (a percentage of total) that remain disgruntled for X amount of turns.
RFC has something like this in it...