KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Also, when health dropped, culture went from 1 to 0 (assuming some rounding)
I wonder how KP's bonus will work with 50% faster cities. That means 6-7 turns. Will they get tiles quicker, some at 1 turn and some at 2 turns? Or perhaps 2 tiles every 3 turns or something? Or will it get 1 tile every 3 turns then on tge 7th get the next 4 all at once.
Good find. And my dream of KP + Artist ICS died.Also, when health dropped, culture went from 1 to 0 (assuming some rounding)
50% faster means a tile per 2 turns, total of 10 turns.
Good find. And my dream of KP + Artist ICS died.
Outpost started with a bonus tile, claimed 1 tile per 3 turns, took 15 turns to become a city.
Outpost does not lower health.
When city was completed, his health dropped to -3 from 2. So its -4 health per city.
Even with unhealthiness(-4), city kept growing normally(no food penalty). But there was -10% science penalty (pop 2 city produced 1.8 science)
Production was unaffected.
If it takes 15 turns for a city to become operational on normal speed can you imagine how long it will take on marathon settings?
Ladies and gentlemen, we just found the Kavithan Protectorate's true home.
Same Game Engine. But it doesn't look like a DX9 version is included (unlike Civ V).
The official game minimum specs are the same that the min specs for the DX11 version were.
After that there are some things implying that late game lag will be more of a problem in BE than Civ V (fewer game mechanic rules punishing self founding of many cities*, and one of the victory conditions require a lot of space) while there are other things implying that late game lag will be less of a problem in BE (fewer outposts [city state equivalent] , no trade units shown on the maps)
* It basically looks like the main thing intended to put the brakes on REXing is the environment itself. In addition since new settlements start as an outpost and need a city connection to start the process of becoming a full blown city, anyone would founds one right next to another faction may find that outpost taken over by that faction without a war.
OMG.... Who s that guy and WHY did he get to do such video ? Guy is terrible and spills craploads of wrong informations
I agree wholeheartedly: hair color and money skills are some really stupid criteria to select your life partner...
I'm wondering guys (actually it never occurred to me):
The game starts at the 27th century, but when does it end? Is it 6500 years of evolution as in Civilization?