What are your thoughts on the armageddon counter and its effects?
To me, the system feels unfinished. Three reasons.
1) The AC seems to slowly creep up, and only up. It's very easy to raise the counter slightly with razing of cities (especially barbs) or having the AI build +AC wonders but there are no equally common ways to lower the counter slightly. There are simply less chances to have a life 1 adept sanctify ruins, especially when it's an early barb city miles away from your civ.
The end result is that it always feels to me like I have little control over the AC. There should be more opportunities to lower it by a small amount. Add a -AC attribute to some of the "good" wonders. Lower AC when building life, sun, etc nodes. It's the little changes like this that make the system feel dynamic.
2) The severity of events varies greatly. Imo, the second most severe event is the first to occur! This feels wrong. I think the severity of events, from most harmful to least, is: armageddon, blight, avatar of wrath, four horsemen (any order), hellfire. Meanwhile, the AC counts are roughly: 100, 40, 90, 60-69, 70. I'd love to see the impact of AC events increase in a more linear way.
I think blight should be pushed back to somewhere between 50-60. Meanwhile, a couple of lesser effects should be triggered in the 35-50 range, giving players a fair warning of what will happen. Perhaps separate the destruction of food sources from farms & land quality and make them two different effects?
3) Events are erratically placed. From memory, there are gaps between 0-40, 40-60 and 70-90. I think some of the effects could be drawn out rather than being 1-time events. Example: the hellfire event at AC 70 could trigger at AC 70, 75 & 80. Each time it would spawn an increasing number of hellfire tiles. There's no harm in reusing the same effect.
To me, the system feels unfinished. Three reasons.
1) The AC seems to slowly creep up, and only up. It's very easy to raise the counter slightly with razing of cities (especially barbs) or having the AI build +AC wonders but there are no equally common ways to lower the counter slightly. There are simply less chances to have a life 1 adept sanctify ruins, especially when it's an early barb city miles away from your civ.
The end result is that it always feels to me like I have little control over the AC. There should be more opportunities to lower it by a small amount. Add a -AC attribute to some of the "good" wonders. Lower AC when building life, sun, etc nodes. It's the little changes like this that make the system feel dynamic.
2) The severity of events varies greatly. Imo, the second most severe event is the first to occur! This feels wrong. I think the severity of events, from most harmful to least, is: armageddon, blight, avatar of wrath, four horsemen (any order), hellfire. Meanwhile, the AC counts are roughly: 100, 40, 90, 60-69, 70. I'd love to see the impact of AC events increase in a more linear way.
I think blight should be pushed back to somewhere between 50-60. Meanwhile, a couple of lesser effects should be triggered in the 35-50 range, giving players a fair warning of what will happen. Perhaps separate the destruction of food sources from farms & land quality and make them two different effects?
3) Events are erratically placed. From memory, there are gaps between 0-40, 40-60 and 70-90. I think some of the effects could be drawn out rather than being 1-time events. Example: the hellfire event at AC 70 could trigger at AC 70, 75 & 80. Each time it would spawn an increasing number of hellfire tiles. There's no harm in reusing the same effect.