Armies, "Population" and Religions

Dark_Jedi06

"Deus ex Machina."
Joined
Jul 19, 2006
Messages
1,451
I'm currently working out a mod in my head and on paper, and there are a few features I'd like to implement.

1. One of them is returning the armies from Civ III with a twist; essentially I would like to limit the amount of military units a civ can place on specific tile. SOD's are unrealistic (there's only so many units that can fit in the given space of a tile) and in my opinion lead to boring military strategy. One of the goals of this mod is to emphasize the quality of units over the quantity and greatly diminish the overall size of armies used. In addition, I would like to create certain promotions that are spread over all units in the tile, such as the Commando promotion.

2. I would like to implement "population" (better name pending) similar to Age of Empires. Each unit takes up a certain amount of population that your civ has open to it, cities, buildings, techs, etc. would increase the total population your civilization could support. This would be to limit the size of armies.

3. I would also like to make religions require a Great Prophet to found in addition to the required tech. Also, you could only found one or two state religions and would have to acquire other holy cities in order to control them.

Could anyone comment on the feasibility of these ideas? My knowledge is limited so it would be much appreciated. :)
 
Requiring a Great Prophet to get a religion means that the industrious leader or one with marble gets the religions.
 
well you could make some generic pagan temple or something so that civs could get a priest specialist, then philosophical, and really any leaders would have a chance at it.
 
There would be quite a bit of balancing that would go into this, obviously, however I'm simply interested in the feasibility of these ideas before I go forth developing my ideas for a mod further.

So any help on the possible coding aspects of these ideas would be appreciated.
 
1. One of them is returning the armies from Civ III with a twist; essentially I would like to limit the amount of military units a civ can place on specific tile. SOD's are unrealistic (there's only so many units that can fit in the given space of a tile) and in my opinion lead to boring military strategy.

SOD's? I'm not much for abbrieviations, what does this mean?
 
SOD means Stack of Doom; essentially many, varied units all on one tile that move as a group towards a city.

Ahh, ok, thanx for expanding that for me. :)

I also dislike super huge stacks of units. I am just putting the finishing touches on a mod that gives Tiles an amount of Space and give Units a Size. This is an SDK mod, but there really isn't any way to do this in xml or python. I was litterally going to release the final version when I logged on, but there seems to be a new BtS patch so I have to update to that before I release.

If your interested here is the thread: JUnitSpace Mod
 
Ahh, ok, thanx for expanding that for me. :)

I also dislike super huge stacks of units. I am just putting the finishing touches on a mod that gives Tiles an amount of Space and give Units a Size. This is an SDK mod, but there really isn't any way to do this in xml or python. I was litterally going to release the final version when I logged on, but there seems to be a new BtS patch so I have to update to that before I release.

If your interested here is the thread: JUnitSpace Mod

That's absolutely perfect! :D Thank you so much, I can't wait for it to be released; it definitely solves one of my problems. :)
 
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