Dark_Jedi06
"Deus ex Machina."
- Joined
- Jul 19, 2006
- Messages
- 1,451
I'm currently working out a mod in my head and on paper, and there are a few features I'd like to implement.
1. One of them is returning the armies from Civ III with a twist; essentially I would like to limit the amount of military units a civ can place on specific tile. SOD's are unrealistic (there's only so many units that can fit in the given space of a tile) and in my opinion lead to boring military strategy. One of the goals of this mod is to emphasize the quality of units over the quantity and greatly diminish the overall size of armies used. In addition, I would like to create certain promotions that are spread over all units in the tile, such as the Commando promotion.
2. I would like to implement "population" (better name pending) similar to Age of Empires. Each unit takes up a certain amount of population that your civ has open to it, cities, buildings, techs, etc. would increase the total population your civilization could support. This would be to limit the size of armies.
3. I would also like to make religions require a Great Prophet to found in addition to the required tech. Also, you could only found one or two state religions and would have to acquire other holy cities in order to control them.
Could anyone comment on the feasibility of these ideas? My knowledge is limited so it would be much appreciated.
1. One of them is returning the armies from Civ III with a twist; essentially I would like to limit the amount of military units a civ can place on specific tile. SOD's are unrealistic (there's only so many units that can fit in the given space of a tile) and in my opinion lead to boring military strategy. One of the goals of this mod is to emphasize the quality of units over the quantity and greatly diminish the overall size of armies used. In addition, I would like to create certain promotions that are spread over all units in the tile, such as the Commando promotion.
2. I would like to implement "population" (better name pending) similar to Age of Empires. Each unit takes up a certain amount of population that your civ has open to it, cities, buildings, techs, etc. would increase the total population your civilization could support. This would be to limit the size of armies.
3. I would also like to make religions require a Great Prophet to found in addition to the required tech. Also, you could only found one or two state religions and would have to acquire other holy cities in order to control them.
Could anyone comment on the feasibility of these ideas? My knowledge is limited so it would be much appreciated.
