Arms Trading

sir_schwick

Archbishop of Towels
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Jun 14, 2003
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I'm not sure if this has been discussed or not, but why is there never an arms trade. In Cold War the US and Soviets exported huge amounts of arms to allies in proxy conflicts. I think in Civ you should be able to sell your units. This means interested allies would want your advanced units or your quantity. The benefit of buying is that you don't require the techs required to build it. THis strategy also makes being a neutral power player easier. You could sell weapons to both sides in a war, ensuring you get rich(WWI). It could also be used to support rebels and insurgents indirectly w/o declaring war.
 
I think it's a great idea iff the ai can understand the ramifications.
 
considering the Civ track-record with AI, I see your problem. Although if the feature was toggeable, you could have some very entertaining games. Considering what the AI would pay for cities pre v1.29, maybe the new AI would sell its entire army for one city w/Iron. Maybe this should be added just for laughs.
 
I would like to see something more advanced.Let's say weapon construction,not unit construction.In addition,it's wrong that a city can build only one thing at a time.There should be able to have "builders" since the city was build,who can create buildings.One of these could be "weapon industry",which,given the proper raw materials,could build weapons.Armies can't be build right away.You should be able to build a recruiting center,to make citizens soldiers.Arm them with stored weapons from the weapon industry and you 'll have a conscript non-tactical unit with a specific weapon.You can turn it to regular and ,if you want,tactical, by using a military academy(builded by "builders").Tactical armies are generally much more effective than non-tactical,unless combat is in mountains,when non-tactical have always an advantage.
 
Yiannis has a great idea with the idea but most of what you speak of couldnt be built before certian techs you would need some other way to recrut before certian techs ie you could take the Spartan idea where all male citzen required to serve X number of years and to icrease amount who join increase the amount of years to be required and then equip with weapons

sir_schwick nice sig C&C
 
Colonel,your idea about military service is good and I hadn't thought of that.About my idea,you mentioned techs.I hadn't thought of that either.It would also be good to increase unhappiness with the increasment of years in military service.
 
also it would depend on form of goverment on amount of unhappiness, in early depostion years u wouldnt get unhappiness because the ppl would understand its neccessary and monarchy the king requests are answered no matter what a repulic would be like democracy which would be more increaseing unhappiness but communists would get something like depostion or monarchy. also if you increase the military rate after being attacked it would be less basically keep it along the lines of unhappiness with war waryness
 
I agee we should be able to trade units. However changes have to be made in regards to Worker-buying. this is a common exploit used to cripple the AI early in the game. One other thing related to unit trading, traded units should not be able to casue GA's for either the selling or the buying civ. This would cause MP-exploit issues in team games, and is not what GA's are about either.
 
I think the AI would only need to be changed in a small way to get unit trading to work. If an AI civ is angry with you it sells units to the nation at war with you, if it is happy with you you can buy from them. This would add to the game play as a AI CIV could wind up being supported by other civ's who hate you, which is realistic and forces you to use mor diplomacy to keep other naitons happy.

I feel this would work since when I have used units with hidden nationality, the second that AI is angry with me they start attacking me with them. This dose not require them to go to war with me and the AI loves it, forcing me to make them happy or dead. :evil:
 
What if units could be delivered over a certain time, such as Germany owes NATO 10 Panzers within 10 turns, or the contract is breached. This could even be added as a condition of trade or peace, such as tribute and levies. A civ guarantees not to attack you, but needs troops to attack others. You could even secretly sell to other side.

The best angle though, and it would be good if AI did this. Is industrial nations that have no preference in a war, so they sell to both to keep it even. THat would be especially cool if you could sell them technology they currently can't support or build, such as MA versus the crappy tanks they are using. Be really funny to give the Pikemen some obsolete Infantry to back them up.
 
Hmmm, how about this:

You build the 'United Nations' Great Wonders-which either automatically produces a 'Peacekeeper' every X turns, or allows you to build them-and then start 'trading' them to two warring civs-thus improving your status with both of them and perhaps giving you greater ability to negotiate a truce between them later in the game.
Another option, depending on how the UN works, is that you need a majority of the UN council to agree with your decision to 'trade' peacekeepers to other nations and, if a city containing peacekeepers is attacked, then the attacker gets a rep hit with council members.

Yours,
Aussie_Lurker.
 
What if when the UN is formed, units can be donated to its military as part of member dues. Also, anytime a UN resolution passes to militarily intervene, nations could donate units for temporary use to the UN. While in the temporary charge of the UN Secretary-General(now its a position you want), the units act like they have ROP and can go through any non-enemy unit. When the fighting is over, you regain control of the units(make sure you won't be breaking ROP). Its an easy way to get units across borders you normally couldn't.
 
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