searcheagle said:
I guess that would depend on whether the enemy wanted to use the potentially unreliable soldiers or turn them into slaves that would work the ground until peace was decided. Needless to say, Rent would not be paid for the period of time.
That's an interesting point. Another option (not better, just different and simpler) would be for them to disappear. After all, no agreement lasts through a declaration of war, right? So if the other civ declares war, their agreement to serve ends, and they go home. Or, even worse, they return to their original civ's control, but remain in their previous positions. I think disbanding a unit without paying its "blood price" is a valid casus belli, to close that potential loophole.
Sickman said:
Ahem, the same way we price those soldiers taken from another civ?
Supply can be finite as it's with other civs.
Just create "Trader civ" that has these mercs for sale.
There's a difference between an AI civ pricing its units for rent and some arbitrary game component doing it. After all, the AI civ can factor in its current cash position, its techs, its size, whether it likes or dislikes the civ you're going to fight with those units, whether it sees you as a threat, etc. And you can shop around for better deals also, based on those factors, how much you're willing to give up, whether you'll pay extra for Cossacks over regular Cavalry, etc. It gives you (and them) a lot more options. Military support is a complicated problem, and I think having a magic merc pool simplifies it to the point that it does as much harm as good.
A "trader civ" is a very strange idea to me. It's unrealistic, it's artificial, and it's much less flexible. Seems like that would cause more complexity and confusion than just adding another ability to standard diplomacy.
Sickman said:
The fact that you don't get to keep the mercs?
because of new promotion system maybe?
That would have to be some powerful promotion system to make it worth it. Having an independent merc system makes for some really cheap insurance. Being able to rent units from another civilization is also insurance, but its costs are more in proportion with its benefits.