searcheagle said:
The lender is really only risking one thing:
Not having troops when he needs them. This system would stop or slow down the Power curve in Civ by have a single civ from lending units all of the world to every and building up a never end amount of power.
You're assuming you'll always find a willing buyer. Maybe everyone is at peace right now. Then I'm stuck. Renting troops should always be more expensive than building your own, at least on a long enough timeline. As such, you would only rent units when you really needed them. Additionally, the lender of units still has to count them on the books, so to speak. If I lend out 50 of my 100 units, I still have to pay the 50 gold per turn maintenance cost. Hopefully, I'm getting paid enough to cover that, but there's no guarantee.
Also, that single civ with the enormous army wouldn't have an enormous army on hand unless its agreements ended. I may have an enormous army on paper, but part of it is working for China, part of it is working for India, and part of it is working for the Aztecs. I could cancel all my agreements, but then I don't have any income from the troops and I'm saddled with this enormous army that I can't pay for. Furthermore, I'm devoting all this production to military units while other civs are building temples, marketplaces, and libraries. I may have a massive army, but I'll quickly have no techs, no trade, and no culture. Furthermore, my construction of a large army may provoke the other civs to band together against me out of fear. These aren't risks in the dramatic sense of units rebelling against me, but they're still pretty sizable as far as the game goes. Compared to those, rebellion is just a small annoyance.
searcheagle said:
Because in Civ I want NO solution to be all positives. If the decision is all positive, then it is not a decision. I see a solution such as yours being almost all positive. France suddenly declares war on British and 3/4 of the Leased British calvary units in his territory are right there to attack him.
That's not a positive; France is still at war with England. If England gets all their units back, France has to fight them off still. I don't see how my solution is any worse than the status quo with no unit renting.
searcheagle said:
What are you talking about? I merely pointing out that you trust your lending partner.
I said that it would put you in the position of having to follow all the mercenaries with your own, loyal units so that when you declared war on your lender, your units would be there to put a bullet in the heads of the ones that mutiny. In response, you said "you should be doing that anyway," which I found to be a rather confusing comment.
searcheagle said:
The player does not have good access to the reputation, not know what does into it and so forth. Extending the Rep system to unit trading will encourage people to play more honestly, not create a ticking time bomb, unless the players play merits it.
Huh? I'm not sure what you're trying to say, so I'll restate my point. If you stab an ally in the back, your reputation takes a hit. Other civs will be less likely to make deals with you and will demand more in exchange when they do. They'll also be more likely to attack you. That should be enough to keep you honest without having to deal with mutinies. If it's not, well, they just need to tweak the AI to make it more sensitve to back-stabbing.
searcheagle said:
This is no greater then the standard risk of unit trading- your troops being unavailable when you need them and the solution is simple- DONT TRADE UNITS IF YOU CANT PROTECT THE HOMELAND. Also, you would not get any money back because you broke the deal.
You can never be sure whether you have enough. It's not a yes/no thing where, once you hit 42 units, you're safe. It's always a gamble. If I can trick you into moving even a part of your army out of the path of my army just by giving you money or something, it makes it easier to conquer you.
When I said you'd get the money back, I meant that in the context of conquering their cities and plundering them, and possibly getting them to pay you for peace. Besides, I don't have to pay you in gold. Maybe I gave you a city that I took right back. Maybe I was giving you furs.
searcheagle said:
No it would not be dumb to sell them back at a higher price- you just made a profit. If you make a profit for selling back units, why wouldnt you do it?
You would. I'm saying you'd have to pay a bunch of money for the exploit. Let's say I sell 10 swordsmen to the AI for 100 gold each. The next turn, I want them back, but the AI demands 120 gold each. My magic teleportation will then cost me 200 gold total, which is a pretty big chunk of change at that phase of the game.
Of course, that exploit is moot, since we agree that units must leave from a city and then return to that same city.
searcheagle said:
Who is introducing random rebellions? The defections are extermely limited in scope and time period. That hardly fits the definition of random.
Random in the sense that some units rebel and others don't, and you don't know which will do what. Random also in the sense that this is the only context in which units have free will. Units can't switch sides, surrender, rebel, spontaneously disband, or smoke opium in other circumstances, so why should they be able to do so in this situation? If units have free will in this setting, why can't they have free will in other settings?
searcheagle said:
It does make it messy but it opens up a number of diplomatics options as well:
1. Non tradeable- You can use these units but noone else can. These would cost the least in trade terms to the borrower.
2. Trade to others- You or an opponent can use these. These would cost more due to the potential risk but you could potentially make more money as well.
I think it's just easier to forbid sub-lease. I think adding that complexity is deep into diminishing returns on the effort.
Texan General said:
A couple of thoughts regarding the ongoing argument:
We're not arguing, we're
discussing ;-).
Texan General said:
1. Embassies should be required to sign a unit trading agreement in order to simulate limited access.
Why simulate limited access when you already have it? You can only trade with civs you know and are peace with. They're only going to lend you what they think they can get by without, and they're going to try to squeeze as much out of you as they can.
Texan General said:
2. Units should be moved into a civ's capitol upon trade but should not be available for a second trade or for use until the following turn to prevent exploits and simulate movement to a reasonable extent. (Perhaps territory capitols, if that feature was included, would be a better choice.)
How about a different way of stating it: units that have moved cannot be traded, and trading a unit uses up its turn.
Texan General said:
3. Civ's should be able to trade UU's but they should stay UU's if they do not have lifespans.
I have no opinion on whether trading UUs should be allowed.
Texan General said:
4. The reason for possible mutinee is simulation of the allegiances of the troops themselves. Allegiances may change or stay the same over time and thus the troops we are speaking of in this thread would have a chance of throwing thier lot in with either of the two parties involved in the wars which seem to perplex this forum. Ultimately the benefit to this is realism as well as a trade off between having your own army and having a temporarily purchased army. The trade off lies in the fact that rented/purchased units would be less reliable in where thier loyalties lie whereas domestically created troops might not be as good and would be more expensive but there would be no questions of loyalty and reliability. (Again, I must stress the realism issue. This is a feature which will see much future debate if not realistically and properly implemented.)
Again, this is an issue of free will. Your troops don't have free will at any other time. If they're going to have free will, they should have it all the time, not just in this one narrow case. If you don't want units to have free will in other cases, then don't give them free will at all.
Texan General said:
Again I find misunderstanding. It seems these forums are frought with it but I suppose that is the cost of having to communicate through a means other than face to face.
Ha. I think face-to-face discussions just make it easier for us to
think we communicated clearly.