Arne's Worldmap 180x180

Edited: Version 1.3 is now available at the Civ Universum.

Becouse there is still no patch for the German version this file is not changed to 1.21f. So there are only minor changes like:
- added some Rivers (Mackanzie, Yukon...)
- added the Shetlands (Tundra+Oil) to represent Northsea Oil
- added some Bonus graslands in England and Japan
- moved SP for Japanese one square - river now goes along SP
- added one goody hut in England
- added Gems to "Namibia"
- some smaller changes to terrain, ressources and coastlines

No other solution for the "Island-civs" will be possible, as long no patch ist relased in Germany. :(
 
Now there is relased the patch 1.21fger, but there are still compatibility problems with different localizations of Civ3. :( So the next version of this map also still have to wait, becouse the community of our website/forum is german in most parts. May be, once there will be one, but may be to, there never will be a further version of this map... sorry, if so.
 
This aint cool. I downloaded version 1.3. I followed the instructions as written. When I launched the program that was to fix the starting locations, it said it found zero units, and the map size was some extreme number resulting in something like 80 billion or trillion tiles. I don't remember exactly. I let it do what it wanted for a few minutes, then I force closed it. I ended up with an obviously broken map, 1.7 gigabytes in size.

I tried playing as the Aztecs, used default rules, and full compliment of computer players. The saved game (fix) took up 168k. System is windows 2000. So what's going on here?

Thanks.
 
Oh, well Epistax. On the one side, you should be right: I have to fix the written translation of "how to use starting locations" in this thread some posts abouve, becouse there is still v.083 of C3MT recommend. But C3MT V0.83 didn't work with Civ3 1.21f.

You have to use the newest Versions of C3MT or CPT, no longer v.0.83, like I posted here on April the 16th.

On the other side noone else told about such a mistake. And there are hundreds of downloads. So I don't know, what else can be with it. May be, there are 1.21f-problems too, but like I said, no such Error message was send to me or posted in this or other forums. So please try using newest version of C3MT or CPT and if it still don't work, post again.
 
heh that was easy. I downloaded C3MT, opened fix.sav, resaved it, and then the program worked fine, thanks :)
 
Originally posted by Epistax
This aint cool. I downloaded version 1.3. I followed the instructions as written. When I launched the program that was to fix the starting locations, it said it found zero units, and the map size was some extreme number resulting in something like 80 billion or trillion tiles. I don't remember exactly. I let it do what it wanted for a few minutes, then I force closed it. I ended up with an obviously broken map, 1.7 gigabytes in size.

I tried playing as the Aztecs, used default rules, and full compliment of computer players. The saved game (fix) took up 168k. System is windows 2000. So what's going on here?

Thanks.

LOL OMG!!!!! THAT IS FUNNY!!!! LOL I ALMOST PEED MYSELF READING THAT!!!!!
 
Maybe it's not the proper place to ask the following questions, but i have no idea...

Let's say you have added some more civs to a bic file (more than 16), and a map, in wich you've placed as many starting locations, as the number of your civs.

Q1: Is it possible? Won't the game crash?
Q2: Is it possible, to assign each location to a specific civ using the CPT, or other utilities?

Thanks for the answers in advance!
 
Hagen, I read somewhere it is possible to play with up to 32 Civs. May be PtW only? However, I didn't check it and so I don't know how it is working. So I think, the game will not crash if all is correct done. If you only add new starting locations, the game normaly will select 16 of them, I think.
Q2: I also don't know, if the tools will work with it. Interesting question...
 
Well for now I have PtW. But I don't know if it makes sense to update the map, becouse there are allready many worldmaps here. What do you think? Is there still need for?
 
In my opinion it doesn't make sense right now.
I'm saying this not because I'm the author of one of the scenarios in this page, but only because your is based on Firaxis map, which is the worst available.
After all, long time has passed, C3MT is no longer needed
 
Originally posted by Rhye
I'm saying this not because I'm the author of one of the scenarios in this page, but only because your is based on Firaxis map, which is the worst available.
Of cource, you didn't saying this because you the author of some(?) scenario. :D Well, my map is only based on Firaxis map, not "changed the Firaxis map a little". There are lots of changings an if you read this thread or playing around with the map, you would find it is not that bad. So you IMHO couldn't say "Don't update it, becouse map is crap."
However, now I think, I SHOULD update the map. Thank you for your comment. :)
 
Originally posted by Arne
So you IMHO couldn't say "Don't update it, becouse map is crap."

Hey I didn't say that it is crap! I only said that Firaxis map is a bad starting point.

Anyway if you decide to update it I suggest you to do many other things to improve it with the old editor, not only a PTW update.
First of all, resources.
Many starting locations are wrong
Remember that hills in Himalaya mean cities on Himalaya
Rivers in desert cause food plains: sometimes they're realistic (Egypt), sometimes not (western Asia)
The last thing is to assign starting location to civs
Then, all this can be converted to a .bix (a bix cannot be converted to a bic)
 
Becouse of some database-problems there aren't no longer any 1.2 or 1.3-Versions of this map. But there is a new C3C-Version available at our site: download C3C-version.

There are lots of Changes, mainly there are again Europe-Changes. Europe is again larger and nicer (look at this Europe-Preview). But there are also smaller changes "all over the world". Enjoy!

Please tell me, if you like it.
 
Seems, the next Version of this map will be your choise. Beside some other additions there will be a little larger Scandinavia (and Eastern Europe). So, if you have some hints especaly for this regions, feel free to tell me. :)
 
I'm working on version 2.1 for C3C. There are again some changes, dor example Europe is again larger and nicer. In the preview I marked some things with colours:
  • blue: ressources on islands (shown are only small islands, but on grater are some ressources too (for examle Sumatra)
  • light blue: dots in coast terrain for representing small islands. This is, becouse I personaly don't like having cities with millions of people on one tile islands. Hopefully these little coast dots don't "improve" mapmaking. The distance from normal coast is bigger than the moving rate of galleys.
  • green: some sea lanes/cannals that are possible to pass by ship units. (I don't like having Black Sea being a Lake.)
  • red: normaly sea lanes, but can't being passed by naval units. :(
  • yellow: Panama location(s). There are only two locations (not more of them), on wich Panamcanal city placement is possible.
 
Master Kodama said:
I am considering using it for a mod I'm working on, if that's okay with you.
Feel free to use this map for you mod. That's why it is linked here for DL. Of cource it would be nice, if you credit me in some way. ;) Good luck and happy modding.
 
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