The point is to come up with a relative rating of each plot against the others. If we evaluate all plots to find the best ones, using the starting era ratings, do you think this will lead to any wrong results? That is, can you imagine a situation where using the starting era values, we will pick one site; but using a later era values, we would pick another site?
I'm guessnig there could be an issue if the AI could evaluate higher yields for tier1 improvements, but not higher level improvements. Eg: it can see that solar farms are buildable on rock, and give +2 hammers, eventually +3 and +4 with techs, but can't see that groundwater could have a deep well or aquabore.
This could potentially bias the AI towards rock/graben/rugged relative to mesa. Which would be ignored if you just used the starting era values.
Alternatively, the AI looknig at the whole tree might see high values of mines and level 3 turbines and so value those tiles higher than the tiles with dew collectors, but not realize that the dew collector tiles were really more important.
But probably isn't a big deal.
The AI could also be biased towards high-yielding plantation/insect farms, which are nice, but not crucial, as compared to water-yielding tiles.
But this is all guesswork on my part.
Really, the AI needs to place priority on water-yielding tiles and bonuses.
Other stuff you can always get from terrain improvements, but water yields are basically fixed by terrain. So it really needs to maximize water income, and not worry about the rest very much.