2) Ultimately of course any software developer (be it business software, games, websites, whatever) has a finite pool of resources to devote to the development of a product. The primary objective in a business is to produce a product that will make a profit. With game companies we have the added personal incentive of wanting to make a great, fun game as well. So you've got a lot of tradeoffs to make, not the least of which is, which features should we concentrate on? With Civ III, I think we improved the AI as much as we could while also getting in the myriad other things that we wanted to get into the game.