Joij21
🔥Hail Satan!🔥
For anyone who wants to play with a rebalanced arsonist I've found out how to change the XML files and changed the unit.
Changes Made:
How to make these changes:
<UnitInfo>
<Class>UNITCLASS_ARSONIST</Class>
<Type>UNIT_ARSONIST</Type>
<Combat>UNITCOMBAT_THROWING</Combat>
<SubCombatTypes>
<SubCombatType>UNITCOMBAT_COMBATANT</SubCombatType>
<SubCombatType>UNITCOMBAT_SPECIES_HUMAN</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_METHOD_DISTANCE_PRIMARY</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_STYLE_H2H_SINGLE_HAND_ONLY</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_STYLE_SIDEARM_PRIMARY_PLUS_SECONDARY</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_STYLE_DIST_TWO_HANDED</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_DIST_EXPLOSIVE_FLASK</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_H2H_CLUB</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_SIDEARM_FIST</SubCombatType>
<SubCombatType>UNITCOMBAT_MOTILITY_FOOT</SubCombatType>
<SubCombatType>UNITCOMBAT_QUALITY_SUPERIOR</SubCombatType>
<SubCombatType>UNITCOMBAT_GROUP_COMPANY</SubCombatType>
<SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
<SubCombatType>UNITCOMBAT_HEALS_AS_PEOPLE</SubCombatType>
</SubCombatTypes>
<Domain>DOMAIN_LAND</Domain>
<MapCategoryTypes>
<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
</MapCategoryTypes>
<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARSONIST</Description>
<Civilopedia>TXT_KEY_UNIT_ARSONIST_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_ARSONIST_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_GRENADIER</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_ANCIENT_FLAMETHROWER</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<PrereqTech>TECH_OIL_LAMPS</PrereqTech>
<!--
BonusType>BONUS_ALCOHOL</BonusType>
<BonusType>BONUS_TAR</BonusType>
<BonusType>BONUS_OLIVEOIL</BonusType>
<BonusType>BONUS_FISHOIL</BonusType>
<BonusType>BONUS_GHEEOIL</BonusType>
<BonusType>BONUS_WHALEOIL</BonusType>
<BonusType>BONUS_KEROSENE</BonusType>
</PrereqBonuses
-->
<TrainCondition>
<Or>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_WHALEOIL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_KEROSENE</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_ALCOHOL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_TAR</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_OLIVEOIL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_FISHOIL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_GHEEOIL</ID>
</Has>
</Or>
</TrainCondition>
<iCost>125</iCost>
<iMoves>1</iMoves>
<iCombat>5</iCombat>
<iXPValueAttack>6</iXPValueAttack>
<iXPValueDefense>3</iXPValueDefense>
<iCollateralDamage>6</iCollateralDamage>
<iCollateralDamageLimit>17</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>2</iCollateralDamageMaxUnits>
<iCityDefense>60</iCityDefense>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<iUnitCombatMod>25</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<iAsset>3</iAsset>
<iPower>20</iPower>
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>2</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_ARSONIST</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
</UnitInfo>
Changes Made:
- reduced to 5
- removed all withdrawal abilities
- removed first strikes
- removed city bombard ability
- changed unit default AI to city defense
- changed general AI to be more defense oriented with siege engine counter-strike abilities.(though I've also still allow them to be utilized in offense as they still have decent collateral)
- removed city attack and changed it to a 60% city defensive bonus.
How to make these changes:
- simply copy what's below and locate C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\C2C\Assets\XML\Units
- remember to back up the original file
- open the file using a basic text program and find the arsonist xml info
- delete the current xml data for the arsonist
- then paste the stuff from below in its place
- enjoy!
The Stuff You Copy:
<UnitInfo>
<Class>UNITCLASS_ARSONIST</Class>
<Type>UNIT_ARSONIST</Type>
<Combat>UNITCOMBAT_THROWING</Combat>
<SubCombatTypes>
<SubCombatType>UNITCOMBAT_COMBATANT</SubCombatType>
<SubCombatType>UNITCOMBAT_SPECIES_HUMAN</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_METHOD_DISTANCE_PRIMARY</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_STYLE_H2H_SINGLE_HAND_ONLY</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_STYLE_SIDEARM_PRIMARY_PLUS_SECONDARY</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_STYLE_DIST_TWO_HANDED</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_DIST_EXPLOSIVE_FLASK</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_H2H_CLUB</SubCombatType>
<SubCombatType>UNITCOMBAT_WEAPON_SIDEARM_FIST</SubCombatType>
<SubCombatType>UNITCOMBAT_MOTILITY_FOOT</SubCombatType>
<SubCombatType>UNITCOMBAT_QUALITY_SUPERIOR</SubCombatType>
<SubCombatType>UNITCOMBAT_GROUP_COMPANY</SubCombatType>
<SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
<SubCombatType>UNITCOMBAT_HEALS_AS_PEOPLE</SubCombatType>
</SubCombatTypes>
<Domain>DOMAIN_LAND</Domain>
<MapCategoryTypes>
<MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
</MapCategoryTypes>
<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
<Description>TXT_KEY_UNIT_ARSONIST</Description>
<Civilopedia>TXT_KEY_UNIT_ARSONIST_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_ARSONIST_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_GRENADIER</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_ANCIENT_FLAMETHROWER</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<PrereqTech>TECH_OIL_LAMPS</PrereqTech>
<!--
BonusType>BONUS_ALCOHOL</BonusType>
<BonusType>BONUS_TAR</BonusType>
<BonusType>BONUS_OLIVEOIL</BonusType>
<BonusType>BONUS_FISHOIL</BonusType>
<BonusType>BONUS_GHEEOIL</BonusType>
<BonusType>BONUS_WHALEOIL</BonusType>
<BonusType>BONUS_KEROSENE</BonusType>
</PrereqBonuses
-->
<TrainCondition>
<Or>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_WHALEOIL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_KEROSENE</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_ALCOHOL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_TAR</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_OLIVEOIL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_FISHOIL</ID>
</Has>
<Has>
<GOMType>GOM_BONUS</GOMType>
<ID>BONUS_GHEEOIL</ID>
</Has>
</Or>
</TrainCondition>
<iCost>125</iCost>
<iMoves>1</iMoves>
<iCombat>5</iCombat>
<iXPValueAttack>6</iXPValueAttack>
<iXPValueDefense>3</iXPValueDefense>
<iCollateralDamage>6</iCollateralDamage>
<iCollateralDamageLimit>17</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>2</iCollateralDamageMaxUnits>
<iCityDefense>60</iCityDefense>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<iUnitCombatMod>25</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<iAsset>3</iAsset>
<iPower>20</iPower>
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>2</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_ARSONIST</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
</UnitInfo>