Does anyone knows why most of body assets shows up in the asset previewer like a giant exclamation mark???
In Asset Editor you can select an attachment point then move it's location with your mouse or manually imputing the coordinates.
You can create your own attachment point as well and then just associate it with a bone the is close to where you need it. Then move the attachment point as above to the desired location for fine tuning.
If you have a custom attachment point you need to assign it to your effect in timeline editor if the effects are pre-existing. or
Effects can be copied from other unit timelines, pasted and assigned to your attachment point.
If the attachment point is in a behavior file it will need to be a user created behavior file not an original if that makes sense. You can just re-save the existing behavior file and point your asset to the new behavior file.
Yes it is possible to create new visual effects and they can also be imported from Civ 5.
@Deliverator
EDIT: I found out that one would need Fork's Particle SDK to do that, but the software is not available anymore. So isn't the website of Fork Particle SDK. Tcha. -.-
Can we actually add new visual effects to civ6? I have seen Wolfdog‘s response but i wasn‘t able to find any information about how to do that.
The particle effects are in .ptl format, but the particle models are in .ast and .tex just as normal 3d models?
Let‘s say i want to add a laser particle effect for a gun for instance, would that be possible? If yes, can you put me to the right direction?