Art related questions (for WolfRev)

There are only so many GGs around at one time, thats probably why they are higher poly.
 
Yeah, I didn't axe those, or the early flier. Not too many of them around, so I didn't bother.

Also GoodGame, I'm still getting errors flying from the native_american.nif file, in my resmanager log, so don't worry about that one, it'll be getting axed regardless (I wonder if the nif is corrupted or something?).
 
Only as remark, you should also consider the formation size, a 800 poly vanilla warrior also makes also 2400 for the entire unit, so perhaps 2500 (or even 3000) could be still acceptable for a unit, the same for buildings, one which is only build in one town can have more, one which is displayed multiple times in a city (city art) should have a low count
 
Only as remark, you should also consider the formation size, a 800 poly vanilla warrior also makes also 2400 for the entire unit, so perhaps 2500 (or even 3000) could be still acceptable for a unit, the same for buildings, one which is only build in one town can have more, one which is displayed multiple times in a city (city art) should have a low count

That is true on the formations; Given that vanilla units are usually under 1000, a 3000 poly limit for the formationless vehicle units sounds reasonable (what I was thinking anyway since so many ethnic diversity units break 2000, but not 3000). My own experience is I only get MAFs and MAF-like errors at the end of a DCM stack attack, and usually around about 16 units per battle total, but not usually at say 8 units in the battle. So maybe like 10x3000 = 30,000 polys?
But I know others, I guess Phungus included, have regular issues with high polys. Phungus, you play without DCM stack attack, right?


On the city art, I believe each .nif is used only once per city.
 
yes, but iirc the city art (the town itself, not the improvment buildings) nif has alot of different meshes and if only some of the meshes have a high polycount not the entire citiy art must be dropped. Beside this your are right, library etc are only used one time per city
 
But I know others, I guess Phungus included, have regular issues with high polys. Phungus, you play without DCM stack attack, right?

Yeah, no stack attack. In the BST alpha slowdown has improved slightly, but not as much as I'd hoped. I'm wondering if it's the city art that's still causing a problem.
 
I would really like to play with Stack Attack, but i heard it causes problems so :sad:.
 
In the English folder:
The "battleship" is 6000 polys. it's in battleship_kgv folder.

for me it has ~2200 (after converting the NiTriStrips to NiTriShapes) ;)

there are two different types of meshes: NiTriStrips and NiTriShapes, the first shall perform better, but will have in most cases a much higher polycount. another example, the f22 Flintlock1415 uploaded has 10000 as NiTriStrips and ~2100 as Shape). You can transform the meshes in nifscope (rmb on the NiTriStrips -> Mesh -> Triangulate) or in nifviewer (rmb on the NiTriStrips in the Scene Graph Tree -> convert to NiTriShape)
 
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